/// <summary>
        /// Initializes a new instance of the GestureDetector class along with the gesture frame source and reader
        /// </summary>
        /// <param name="kinectSensor">Active sensor to initialize the VisualGestureBuilderFrameSource object with</param>
        /// <param name="gestureResultView">GestureResultView object to store gesture results of a single body to</param>
        public GestureDetector(KinectSensor kinectSensor, GestureResultView gestureResultView)
        {
            if (kinectSensor == null)
            {
                throw new ArgumentNullException("kinectSensor");
            }

            if (gestureResultView == null)
            {
                throw new ArgumentNullException("gestureResultView");
            }

            this.GestureResultView = gestureResultView;
            this.ClosedHandState   = false;

            // create the vgb source. The associated body tracking ID will be set when a valid body frame arrives from the sensor.
            this.vgbFrameSource = new VisualGestureBuilderFrameSource(kinectSensor, 0);

            // open the reader for the vgb frames
            this.vgbFrameReader = this.vgbFrameSource.OpenReader();
            if (this.vgbFrameReader != null)
            {
                this.vgbFrameReader.IsPaused = true;
            }

            // load all gestures from the gesture database
            using (var database = new VisualGestureBuilderDatabase(this.gestureDatabase))
            {
                this.vgbFrameSource.AddGestures(database.AvailableGestures);
            }


            //Initialize the gestures to a set sequence: TODO set from the UI
            setGestures("Stop_Left", "Stop_Right", "ThumbUp_Left");
        }
        /// <summary>
        /// Opens the serial and connects to the Arduino
        /// </summary>
        public RobotControl(GestureResultView view, string kinectAxis)
        {
            this.gestureResultView = view;
            this.KinectAxis        = kinectAxis;

            beginSerial(9600, KinectSecuritySystem.Properties.Settings.Default.COMPort);
            makeConnection();
        }
Example #3
0
        /// <summary>
        /// Initializes a new instance of the MainWindow class
        /// </summary>
        public MainWindow()
        {
            // initialize the MainWindow
            this.InitializeComponent();

            // only one sensor is currently supported
            this.kinectSensor = KinectSensor.GetDefault();

            // open the reader for the color frames
            this.colorFrameReader = this.kinectSensor.ColorFrameSource.OpenReader();

            // wire handler for frame arrival
            this.colorFrameReader.FrameArrived += this.Reader_ColorFrameArrived;

            // create the colorFrameDescription from the ColorFrameSource using Bgra format
            FrameDescription colorFrameDescription = this.kinectSensor.ColorFrameSource.CreateFrameDescription(ColorImageFormat.Bgra);

            // create the bitmap to display
            this.colorBitmap = new WriteableBitmap(colorFrameDescription.Width, colorFrameDescription.Height, 96.0, 96.0, PixelFormats.Bgr32, null);

            // open the sensor
            this.kinectSensor.Open();

            // set the initial status text
            this.UpdateKinectStatusText();

            // open the reader for the body frames
            this.bodyFrameReader = this.kinectSensor.BodyFrameSource.OpenReader();

            // initialize the BodyViewer object for displaying tracked bodies in the UI
            this.kinectBodyView = new KinectBodyView(this.kinectSensor);


            // initialize the GestureDetector object
            this.gestureResultView = new GestureResultView(false, false, false, false, -1.0f, false, 0, 3, false, false, false, false, false);
            this.gestureDetector   = new GestureDetector(this.kinectSensor, this.gestureResultView);
            this.robotControl      = new RobotControl(this.gestureResultView, this.kinectAxis);

            // set data context objects for display in UI
            this.DataContext = this;
            this.kinectBodyViewbox.DataContext = this.kinectBodyView;
            this.gestureResultGrid.DataContext = this.gestureResultView;
            this.outputGrid.DataContext        = this.gestureResultView;

            this.ArmGrid.DataContext = this.gestureResultView;

            this.updateTimer.Start();
        }