/// <summary>
 /// Populates the page with content passed during navigation.  Any saved state is also
 /// provided when recreating a page from a prior session.
 /// </summary>
 /// <param name="sender">
 /// The source of the event; typically <see cref="NavigationHelper"/>
 /// </param>
 /// <param name="e">Event data that provides both the navigation parameter passed to
 /// <see cref="Frame.Navigate(Type, Object)"/> when this page was initially requested and
 /// a dictionary of state preserved by this page during an earlier
 /// session.  The state will be null the first time a page is visited.</param>
 private void navigationHelper_LoadState(object sender, LoadStateEventArgs e)
 {
     if (e.PageState != null)
     {
         var playerState = e.PageState[playerStateKey] as MediaPlayerState;
         if (playerState != null)
         {
             player.RestorePlayerState(playerState);
         }
     }
 }
        /// <summary>
        /// Populates the page with content passed during navigation.  Any saved state is also
        /// provided when recreating a page from a prior session.
        /// </summary>
        /// <param name="sender">
        /// The source of the event; typically <see cref="NavigationHelper"/>
        /// </param>
        /// <param name="e">Event data that provides both the navigation parameter passed to
        /// <see cref="Frame.Navigate(Type, Object)"/> when this page was initially requested and
        /// a dictionary of state preserved by this page during an earlier
        /// session.  The state will be null the first time a page is visited.</param>
        private void NavigationHelper_LoadState(object sender, LoadStateEventArgs e)
        {
            Windows.Graphics.Display.DisplayInformation.AutoRotationPreferences = Windows.Graphics.Display.DisplayOrientations.Landscape;
            var noawait = Windows.UI.ViewManagement.StatusBar.GetForCurrentView().HideAsync();

            if (e.PageState != null)
            {
                var playerState = e.PageState[playerStateKey] as MediaPlayerState;
                if (playerState != null)
                {
                    player.RestorePlayerState(playerState);
                }
            }
        }
 /// <summary>
 /// Populates the page with content passed during navigation.  Any saved state is also
 /// provided when recreating a page from a prior session.
 /// </summary>
 /// <param name="sender">
 /// The source of the event; typically <see cref="NavigationHelper"/>
 /// </param>
 /// <param name="e">Event data that provides both the navigation parameter passed to
 /// <see cref="Frame.Navigate(Type, Object)"/> when this page was initially requested and
 /// a dictionary of state preserved by this page during an earlier
 /// session.  The state will be null the first time a page is visited.</param>
 private void NavigationHelper_LoadState(object sender, LoadStateEventArgs e)
 {
     Windows.Graphics.Display.DisplayInformation.AutoRotationPreferences = Windows.Graphics.Display.DisplayOrientations.Landscape;
     var noawait = Windows.UI.ViewManagement.StatusBar.GetForCurrentView().HideAsync();
 }
 /// <summary>
 /// Populates the page with content passed during navigation.  Any saved state is also
 /// provided when recreating a page from a prior session.
 /// </summary>
 /// <param name="sender">
 /// The source of the event; typically <see cref="NavigationHelper"/>
 /// </param>
 /// <param name="e">Event data that provides both the navigation parameter passed to
 /// <see cref="Frame.Navigate(Type, object)"/> when this page was initially requested and
 /// a dictionary of state preserved by this page during an earlier
 /// session.  The state will be null the first time a page is visited.</param>
 private async void NavigationHelper_LoadState(object sender, LoadStateEventArgs e)
 {
     var sampleDataGroups = await SampleDataSource.GetGroupsAsync();
     this.DefaultViewModel["Groups"] = sampleDataGroups;
 }