void CalculateObstacles() { obstacleCalculator = new ObstacleCalculator(this); obstacleCalculator.Calculate(); foreach (Polyline poly in obstacleCalculator.TightObstacles) { foreach (Point p in poly) { pointsToObstacles[p] = poly; } } }
void CalculateObstacles() { obstacleCalculator = new ObstacleCalculator(this); obstacleCalculator.Calculate(); foreach (Polyline poly in obstacleCalculator.TightObstacles) foreach (Point p in poly) pointsToObstacles[p] = poly; }