public unsafe float NativeSumUPerf()
 {
     fixed(float *psrc = src)
     {
         return(CpuMathNativeUtils.SumU(psrc, LEN));
     }
 }
 public unsafe float SumU()
 {
     fixed(float *psrc = src)
     {
         return(CpuMathNativeUtils.SumU(psrc, Length));
     }
 }