public static Model3DGroup CreateQuarterTorus(double spineRadius, double fleshRadius, int spineSegmentCount, int skinPanelCount, Material material) { spineSegmentCount += (4 - spineSegmentCount % 4) % 4; int partialSpineSegmentCount = spineSegmentCount / 4; return(Torus.CreateTorusSection(spineRadius, fleshRadius, partialSpineSegmentCount, spineSegmentCount, skinPanelCount, material)); }
public static Model3DGroup CreateTorus(double spineRadius, double fleshRadius, int spineSegmentCount, int skinPanelCount, Material material) { return(Torus.CreateTorusSection(spineRadius, fleshRadius, spineSegmentCount, spineSegmentCount, skinPanelCount, material)); }