Example #1
0
        public async Task UpdatePrimaryWorkspaceAsync(Checksum solutionChecksum, CancellationToken cancellationToken)
        {
            var currentSolution = s_primaryWorkspace.CurrentSolution;

            var primarySolutionChecksum = await currentSolution.State.GetChecksumAsync(cancellationToken).ConfigureAwait(false);

            if (primarySolutionChecksum == solutionChecksum)
            {
                // nothing changed
                return;
            }

            using (await s_gate.DisposableWaitAsync(cancellationToken).ConfigureAwait(false))
            {
                var updater = new SolutionCreator(_assetService, currentSolution, cancellationToken);

                if (await updater.IsIncrementalUpdateAsync(solutionChecksum).ConfigureAwait(false))
                {
                    // solution has updated
                    s_primaryWorkspace.UpdateSolution(await updater.CreateSolutionAsync(solutionChecksum).ConfigureAwait(false));
                    return;
                }

                // new solution. bulk sync all asset for the solution
                await _assetService.SynchronizeSolutionAssetsAsync(solutionChecksum, cancellationToken).ConfigureAwait(false);

                s_primaryWorkspace.ClearSolution();
                s_primaryWorkspace.AddSolution(await updater.CreateSolutionInfoAsync(solutionChecksum).ConfigureAwait(false));
            }
        }
Example #2
0
        /// <summary>
        /// The workspace is designed to be stateless. If someone asks for a solution (through solution checksum),
        /// it will create one and return the solution. The engine takes care of syncing required data and creating a solution
        /// corresponding to the given checksum.
        ///
        /// but doing that from scratch all the time will be expansive in terms of syncing data, compilation being cached, file being parsed
        /// and etc. so even if the service itself is stateless, internally it has several caches to improve perf of various parts.
        ///
        /// first, it holds onto last solution got built. this will take care of common cases where multiple services running off same solution.
        /// second, it uses assets cache to hold onto data just synched (within 3 min) so that if it requires to build new solution,
        ///         it can save some time to re-sync data which might just used by other solution.
        /// third, it holds onto solution from primary branch from Host. and it will try to see whether it can build new solution off the
        ///        primary solution it is holding onto. this will make many solution level cache to be re-used.
        ///
        /// the primary solution can be updated in 2 ways.
        /// first, host will keep track of primary solution changes in host, and call OOP to synch to latest time to time.
        /// second, engine keeps track of whether a certain request is for primary solution or not, and if it is,
        ///         it let that request to update primary solution cache to latest.
        ///
        /// these 2 are complimentary to each other. #1 makes OOP's primary solution to be ready for next call (push), #2 makes OOP's primary
        /// solution be not stale as much as possible. (pull)
        /// </summary>
        private async Task <Solution> CreateSolution_NoLockAsync(
            AssetProvider assetProvider,
            Checksum solutionChecksum,
            bool fromPrimaryBranch,
            int workspaceVersion,
            Solution baseSolution,
            CancellationToken cancellationToken)
        {
            try
            {
                var updater = new SolutionCreator(Services.HostServices, assetProvider, baseSolution, cancellationToken);

                // check whether solution is update to the given base solution
                if (await updater.IsIncrementalUpdateAsync(solutionChecksum).ConfigureAwait(false))
                {
                    // create updated solution off the baseSolution
                    var solution = await updater.CreateSolutionAsync(solutionChecksum).ConfigureAwait(false);

                    if (fromPrimaryBranch)
                    {
                        // if the solutionChecksum is for primary branch, update primary workspace cache with the solution
                        return(UpdateSolutionIfPossible(solution, workspaceVersion));
                    }

                    // otherwise, just return the solution
                    return(solution);
                }

                // we need new solution. bulk sync all asset for the solution first.
                await assetProvider.SynchronizeSolutionAssetsAsync(solutionChecksum, cancellationToken).ConfigureAwait(false);

                // get new solution info and options
                var(solutionInfo, options) = await assetProvider.CreateSolutionInfoAndOptionsAsync(solutionChecksum, cancellationToken).ConfigureAwait(false);

                if (fromPrimaryBranch)
                {
                    // if the solutionChecksum is for primary branch, update primary workspace cache with new solution
                    if (TrySetCurrentSolution(solutionInfo, workspaceVersion, options, out var solution))
                    {
                        return(solution);
                    }
                }

                // otherwise, just return new solution
                var workspace = new TemporaryWorkspace(Services.HostServices, WorkspaceKind.RemoteTemporaryWorkspace, solutionInfo, options);
                return(workspace.CurrentSolution);
            }
            catch (Exception e) when(FatalError.ReportAndPropagateUnlessCanceled(e, cancellationToken))
            {
                throw ExceptionUtilities.Unreachable;
            }
        }
Example #3
0
        private async Task <Solution> CreateSolution_NoLockAsync(Checksum solutionChecksum, Solution baseSolution, CancellationToken cancellationToken)
        {
            var updater = new SolutionCreator(_assetService, baseSolution, cancellationToken);

            if (await updater.IsIncrementalUpdateAsync(solutionChecksum).ConfigureAwait(false))
            {
                // solution has updated
                return(await updater.CreateSolutionAsync(solutionChecksum).ConfigureAwait(false));
            }

            // new solution. bulk sync all asset for the solution
            await _assetService.SynchronizeSolutionAssetsAsync(solutionChecksum, cancellationToken).ConfigureAwait(false);

            var workspace = new TemporaryWorkspace(await updater.CreateSolutionInfoAsync(solutionChecksum).ConfigureAwait(false));

            return(workspace.CurrentSolution);
        }
Example #4
0
        /// <summary>
        /// SolutionService is designed to be stateless. if someone asks a solution (through solution checksum),
        /// it will create one and return the solution. the engine takes care of synching required data and creating a solution
        /// correspoing to the given checksum.
        ///
        /// but doing that from scratch all the time wil be expansive in terms of synching data, compilation being cached, file being parsed
        /// and etc. so even if the service itself is stateless, internally it has several caches to improve perf of various parts.
        ///
        /// first, it holds onto last solution got built. this will take care of common cases where multiple services running off same solution.
        /// second, it uses assets cache to hold onto data just synched (within 3 min) so that if it requires to build new solution,
        ///         it can save some time to re-sync data which might just used by other solution.
        /// third, it holds onto solution from primary branch from Host. and it will try to see whether it can build new solution off the
        ///        primary solution it is holding onto. this will make many solution level cache to be re-used.
        ///
        /// the primary solution can be updated in 2 ways.
        /// first, host will keep track of primary solution changes in host, and call OOP to synch to latest time to time.
        /// second, engine keeps track of whether a certain request is for primary solution or not, and if it is,
        ///         it let that request to update primary solution cache to latest.
        ///
        /// these 2 are complimentary to each other. #1 makes OOP's primary solution to be ready for next call (push), #2 makes OOP's primary
        /// solution be not stale as much as possible. (pull)
        /// </summary>
        private async Task <Solution> CreateSolution_NoLockAsync(
            Checksum solutionChecksum,
            bool fromPrimaryBranch,
            int workspaceVersion,
            Solution baseSolution,
            CancellationToken cancellationToken)
        {
            var updater = new SolutionCreator(_assetService, baseSolution, cancellationToken);

            // check whether solution is update to the given base solution
            if (await updater.IsIncrementalUpdateAsync(solutionChecksum).ConfigureAwait(false))
            {
                // create updated solution off the baseSolution
                var solution = await updater.CreateSolutionAsync(solutionChecksum).ConfigureAwait(false);

                if (fromPrimaryBranch)
                {
                    // if the solutionChecksum is for primary branch, update primary workspace cache with the solution
                    return(PrimaryWorkspace.UpdateSolutionIfPossible(solution, workspaceVersion));
                }

                // otherwise, just return the solution
                return(solution);
            }

            // we need new solution. bulk sync all asset for the solution first.
            await _assetService.SynchronizeSolutionAssetsAsync(solutionChecksum, cancellationToken).ConfigureAwait(false);

            // get new solution info and options
            var(solutionInfo, options) = await GetSolutionInfoAndOptionsAsync(solutionChecksum, cancellationToken).ConfigureAwait(false);

            if (fromPrimaryBranch)
            {
                // if the solutionChecksum is for primary branch, update primary workspace cache with new solution
                if (PrimaryWorkspace.TryAddSolutionIfPossible(solutionInfo, workspaceVersion, options, out var solution))
                {
                    return(solution);
                }
            }

            // otherwise, just return new solution
            var workspace = new TemporaryWorkspace(solutionInfo, options);

            return(workspace.CurrentSolution);
        }