Example #1
0
            /// <summary>
            /// Return the boolean expression to be evaluated for the given test. Returns `null` if the test is trivially true.
            /// </summary>
            protected BoundExpression LowerTest(BoundDagTest test)
            {
                _factory.Syntax = test.Syntax;
                BoundExpression input = _tempAllocator.GetTemp(test.Input);

                switch (test)
                {
                case BoundDagNonNullTest d:
                    return(_localRewriter.MakeNullCheck(d.Syntax, input, input.Type.IsNullableType() ? BinaryOperatorKind.NullableNullNotEqual : BinaryOperatorKind.NotEqual));

                case BoundDagTypeTest d:
                    // Note that this tests for non-null as a side-effect. We depend on that to sometimes avoid the null check.
                    return(_factory.Is(input, d.Type));

                case BoundDagNullTest d:
                    return(_localRewriter.MakeNullCheck(d.Syntax, input, input.Type.IsNullableType() ? BinaryOperatorKind.NullableNullEqual : BinaryOperatorKind.Equal));

                case BoundDagValueTest d:
                    Debug.Assert(!input.Type.IsNullableType());
                    return(MakeEqual(_localRewriter.MakeLiteral(d.Syntax, d.Value, input.Type), input));

                default:
                    throw ExceptionUtilities.UnexpectedValue(test);
                }
            }
Example #2
0
            private BoundStatement LowerNonprimitiveSwitch(BoundSwitchStatement switchStatement)
            {
                // Here we handle "other" types, such as float, double, and decimal, by
                // lowering the BoundSwitchStatement.
                // We compare the constant values using value.Equals(input), using ordinary
                // overload resolution. Note that we cannot and do not rely on switching
                // on the hash code, as it may not be consistent with the behavior of Equals;
                // see https://github.com/dotnet/coreclr/issues/6237. Also, the hash code is
                // not guaranteed to be the same on the compilation platform as the runtime
                // platform.
                // CONSIDER: can we improve the quality of the code using comparisons, like
                //           we do for other numeric types, by generating a series of tests
                //           that use divide-and-conquer to efficiently find a matching value?
                //           If so, we should use the BoundSwitchStatement and do that in emit.
                //           Moreover, we should be able to use `==` rather than `.Equals`
                //           for cases (such as non-NaN) where we know the result to be the same.
                var rewrittenSections = switchStatement.SwitchSections;
                var expression        = switchStatement.Expression;
                var noValueMatches    = switchStatement.BreakLabel;

                Debug.Assert(switchStatement.LoweredPreambleOpt == null);
                Debug.Assert(switchStatement.InnerLocals.IsDefaultOrEmpty);
                Debug.Assert(switchStatement.InnerLocalFunctions.IsDefaultOrEmpty);
                Debug.Assert(switchStatement.StringEquality == null);
                LabelSymbol nextLabel = null;
                var         builder   = ArrayBuilder <BoundStatement> .GetInstance();

                foreach (var section in rewrittenSections)
                {
                    foreach (var boundSwitchLabel in section.SwitchLabels)
                    {
                        if (nextLabel != null)
                        {
                            builder.Add(_factory.Label(nextLabel));
                        }
                        nextLabel = _factory.GenerateLabel("failcase+" + section.SwitchLabels[0].ConstantValueOpt.Value);

                        Debug.Assert(boundSwitchLabel.ConstantValueOpt != null);
                        // generate (if (value.Equals(input)) goto label;
                        var literal   = _localRewriter.MakeLiteral(_factory.Syntax, boundSwitchLabel.ConstantValueOpt, expression.Type);
                        var condition = _factory.InstanceCall(literal, "Equals", expression);
                        if (!condition.HasErrors && condition.Type.SpecialType != SpecialType.System_Boolean)
                        {
                            var call = (BoundCall)condition;
                            // '{1} {0}' has the wrong return type
                            _factory.Diagnostics.Add(ErrorCode.ERR_BadRetType, boundSwitchLabel.Syntax.GetLocation(), call.Method, call.Type);
                        }

                        builder.Add(_factory.ConditionalGoto(condition, boundSwitchLabel.Label, true));
                        builder.Add(_factory.Goto(nextLabel));
                    }

                    foreach (var boundSwitchLabel in section.SwitchLabels)
                    {
                        builder.Add(_factory.Label(boundSwitchLabel.Label));
                    }

                    builder.Add(_factory.Block(section.Statements));
                    // this location in the generated code in builder should not be reachable.
                }

                Debug.Assert(nextLabel != null);
                builder.Add(_factory.Label(nextLabel));
                builder.Add(_factory.Label(noValueMatches));
                return(_factory.Block(builder.ToImmutableAndFree()));
            }