Example #1
0
 public Diode(Joint j1, Joint j2, Wire w)
 {
     Joints[0] = j1;
     Joints[1] = j2;
     W = w;
     w.Direction = Wire.WireDirection.J1ToJ2;
     constructor();
 }
Example #2
0
 public override Joint[] FindAccessibleJoints(Joint from)
 {
     if (from == Joints[0])//input joint
         if (Joints[1].SendingVoltage != 0)//gate is open
             return new Joint[] { Joints[2] };
     //no other joint can conduct current to another joint or gate is closed
     return new Joint[0];
 }
Example #3
0
 public override Joint[] FindAccessibleJoints(Joint from)
 {
     if ((Logics as Logics.CapacitorLogics).IndividualPass)
         return new Joint[0];
     if (from == Joints[0])
         return new Joint[] { Joints[1] };
     else
         return new Joint[] { Joints[0] };
 }
Example #4
0
        public Wire(int id1, int id2)
        {
            Component t = ComponentsManager.GetComponent(id1);
            if (t == null || !(t is Joint))
                J1 = new Joint();
            else
                J1 = (Joint)t;

            t = ComponentsManager.GetComponent(id2);
            if (t == null || !(t is Joint))
                J2 = new Joint();
            else
                J2 = (Joint)t;
            constructor();
        }
Example #5
0
 /// <summary>
 /// Returns joints that current can pass to from certain joint. These joints don't have to be connected directly.
 /// </summary>
 /// <param name="from"></param>
 /// <returns></returns>
 public virtual Joint[] FindAccessibleJoints(Joint from)
 {
     return new Joint[0];
 }
Example #6
0
 public override Joint[] FindAccessibleJoints(Joint from)
 {
     if (W.IsConnected)
         return new Joint[] { from == Joints[0] ? Joints[1] : Joints[0] };
     return new Joint[0];
 }
Example #7
0
 public override Joint[] FindAccessibleJoints(Joint from)
 {
     if (from == Joints[0])
         return new Joint[] { W1.IsConnected ? Joints[1] : Joints[2] };
     else if ((from == Joints[1] && W1.IsConnected) || (from == Joints[2] && W2.IsConnected))
         return new Joint[] { Joints[0] };
     return new Joint[0];
 }
Example #8
0
 public override Joint[] FindAccessibleJoints(Joint from)
 {
     if ((from == Joints[0] || from == Joints[1]) && W1.VoltageDropAbs > 0.0001)
         return new Joint[] { Joints[2] };
     return new Joint[0];
 }
Example #9
0
        public void SetIsolated(Wire from, Joint j)
        {
            if (j.IsUpdated || j.ConnectedWires.Count > 2) return;
            j.IsUpdated = true;

            for (int i = 0; i < j.ConnectedWires.Count; i++)
            {
                if (j.ConnectedWires[i] != from && !j.ConnectedWires[i].IsUpdated && !j.ConnectedWires[i].IsIsolated)
                {
                    j.ConnectedWires[i].IsUpdated = true;
                    j.ConnectedWires[i].IsIsolated = true;
                    if (j.ConnectedWires[i].J1 == j)
                        SetIsolated(j.ConnectedWires[i], j.ConnectedWires[i].J2);
                    else
                        SetIsolated(j.ConnectedWires[i], j.ConnectedWires[i].J1);
                }
            }
        }
Example #10
0
 public Wire(Joint j1, Joint j2)
 {
     J1 = j1;
     J2 = j2;
     constructor();
 }
Example #11
0
        public override Joint[] FindAccessibleJoints(Joint from)
        {
            List<Joint> t = new List<Joint>();

            if (from == Joints[0])
            {
                if (left == PortState.Input)
                    return new Joint[0];

                if (leftUp && up != PortState.Input)
                    t.Add(Joints[1]);
                if (leftRight && right != PortState.Input)
                    t.Add(Joints[2]);
                if (leftDown && down != PortState.Input)
                    t.Add(Joints[3]);
            }
            else if (from == Joints[1])
            {
                if (up == PortState.Input)
                    return new Joint[0];

                if (leftUp && left != PortState.Input)
                    t.Add(Joints[0]);
                if (upRight && right != PortState.Input)
                    t.Add(Joints[2]);
                if (upDown && down != PortState.Input)
                    t.Add(Joints[3]);
            }
            else if (from == Joints[2])
            {
                if (right == PortState.Input)
                    return new Joint[0];

                if (leftRight && left != PortState.Input)
                    t.Add(Joints[0]);
                if (upRight && up != PortState.Input)
                    t.Add(Joints[1]);
                if (rightDown && down != PortState.Input)
                    t.Add(Joints[3]);
            }
            else if (from == Joints[3])
            {
                if (down == PortState.Input)
                    return new Joint[0];

                if (leftDown && left != PortState.Input)
                    t.Add(Joints[0]);
                if (upDown && up != PortState.Input)
                    t.Add(Joints[1]);
                if (rightDown && right != PortState.Input)
                    t.Add(Joints[2]);
            }

            return t.ToArray();
        }
Example #12
0
 public override Joint[] FindAccessibleJoints(Joint from)
 {
     if (from == Joints[0])
         return new Joint[] { Joints[1] };
     return new Joint[0];
 }
Example #13
0
        public override void InitAddChildComponents()
        {
            for (int i = 0; i < Joints.Length; i++)
            {
                switch (rotation)
                {
                case Rotation.cw0:
                    Joints[i] = Joint.GetJoint(new Vector2(JointLocs0cw[i * 2], JointLocs0cw[i * 2 + 1]) + Graphics.Position);
                    break;

                case Rotation.cw90:
                    Joints[i] = Joint.GetJoint(new Vector2(JointLocs90cw[i * 2], JointLocs90cw[i * 2 + 1]) + Graphics.Position);
                    break;

                case Rotation.cw180:
                    Joints[i] = Joint.GetJoint(new Vector2(JointLocs180cw[i * 2], JointLocs180cw[i * 2 + 1]) + Graphics.Position);
                    break;

                case Rotation.cw270:
                    Joints[i] = Joint.GetJoint(new Vector2(JointLocs270cw[i * 2], JointLocs270cw[i * 2 + 1]) + Graphics.Position);
                    break;

                default:
                    break;
                }
                Joints[i].CanRemove = false;
                Joints[i].ContainingComponents.Add(this);
            }
            Joints[3].Graphics.Visible = false;
            Joints[3].CanBeGround      = true;
            Joints[3].IsGround         = true;
            Joints[3].CanProvidePower  = false;
            Joints[3].IsProvidingPower = false;

            Joints[4].Graphics.Visible = false;
            Joints[4].CanProvidePower  = true;
            Joints[4].IsProvidingPower = true;
            Joints[4].CanBeGround      = false;
            Joints[4].IsGround         = false;

            Joints[5].Graphics.Visible = false;
            Joints[5].CanBeGround      = true;
            Joints[5].IsGround         = true;
            Joints[5].CanProvidePower  = false;
            Joints[5].IsProvidingPower = false;

            for (int i = 0; i < Joints.Length; i++)
            {
                Joints[i].Initialize();
            }

            W1            = new Wire(Joints[0], Joints[3]);
            W1.Direction  = Wire.WireDirection.J1ToJ2;
            W1.Resistance = 300;
            W1.AddComponentToManager();
            W1.Graphics.Visible = false;
            W1.Initialize();

            W2            = new Wire(Joints[1], Joints[5]);
            W2.Direction  = Wire.WireDirection.J1ToJ2;
            W2.Resistance = 300;
            W2.AddComponentToManager();
            W2.Graphics.Visible = false;
            W2.Initialize();

            W3 = new Wire(Joints[4], Joints[2]);
            //W3.Direction = Wire.WireDirection.J1ToJ2;
            W3.Resistance = 5;
            W3.AddComponentToManager();
            W3.Graphics.Visible = false;
            W3.Initialize();
        }
Example #14
0
        void CircuitPart_onJointIsProviderChanged(Joint j, bool v_new, bool v_old)
        {
            lock (A)
            {
                lock (J)
                {
                    for (int i = 0; i < potentialGrounds.Count; i++)
                    {
                        if (v_new && joints[potentialGrounds[i]].IsGround)
                        {
                            SetAWire(wires.Count + i * potentialPowerSources.Count + j.LocalProviderInd,
                                potentialGrounds[i], potentialPowerSources[j.LocalProviderInd], 1, -1);
                            J[0, wires.Count + i * potentialPowerSources.Count + j.LocalProviderInd] = j.SendingVoltage;
                            onAChanged();
                        }
                        else
                        {
                            SetAWire(wires.Count + i * potentialPowerSources.Count + j.LocalProviderInd,
                                potentialGrounds[i], potentialPowerSources[j.LocalProviderInd], 0, 0);
                            J[0, wires.Count + i * potentialPowerSources.Count + j.LocalProviderInd] = 0;
                            onAChanged();
                        }
                    }

                    onAChanged();
                    Recalculate = true;
                }
            }
        }
Example #15
0
        private void SetBranchCurrent(Wire from, Joint j, double current, Wire start = null)
        {
            if (j.ConnectedWires.Count > 2 || from == start)
                return;
            if (start == null)
                start = from;

            for (int i = 0; i < j.ConnectedWires.Count; i++)
            {
                if (j.ConnectedWires[i] != from)
                {
                    j.ConnectedWires[i].SetCurrent(current);
                    j.ConnectedWires[i].IsUpdated = true;
                    if (j.ConnectedWires[i].J2 != j)
                        SetBranchCurrent(j.ConnectedWires[i], j.ConnectedWires[i].J2, current, start);
                    if (j.ConnectedWires[i].J1 != j)
                        SetBranchCurrent(j.ConnectedWires[i], j.ConnectedWires[i].J1, current, start);
                }
            }
        }
Example #16
0
        private void HasWireVoltageSourceAtBranch(Wire w, Joint from, ref bool has)
        {
            if (w.IsUpdated) return;

            has |= w.CanSendVoltageOrCurrent;
            if (has) return;

            w.IsUpdated = true;

            if (from != w.J1)
                for (int i = 0; i < w.J1.ConnectedWires.Count; i++)
                    HasWireVoltageSourceAtBranch(w.J1.ConnectedWires[i], w.J1, ref has);
            if (from != w.J2)
                for (int i = 0; i < w.J2.ConnectedWires.Count; i++)
                    HasWireVoltageSourceAtBranch(w.J2.ConnectedWires[i], w.J2, ref has);
        }
Example #17
0
        private void HasGroundProviderAtBranch(Wire from, Joint j, ref bool ground, ref bool provider)
        {
            if (ground && provider) return;
            if (j.IsUpdated) return;

            ground |= j.IsGround;
            provider |= j.IsProvidingPower;
            j.IsUpdated = true;

            for (int i = 0; i < j.ConnectedWires.Count; i++)
            {
                if (j.ConnectedWires[i] != from && !j.ConnectedWires[i].IsUpdated && !j.ConnectedWires[i].IsIsolated)
                {
                    j.ConnectedWires[i].IsUpdated = true;
                    if (j.ConnectedWires[i].J1 == j)
                    {
                        if (j.ConnectedWires[i].IsConnected)
                            HasGroundProviderAtBranch(j.ConnectedWires[i], j.ConnectedWires[i].J2, ref ground, ref provider);
                    }
                    else
                        if (j.ConnectedWires[i].IsConnected)
                            HasGroundProviderAtBranch(j.ConnectedWires[i], j.ConnectedWires[i].J1, ref ground, ref provider);
                }
            }
        }
Example #18
0
        private void GetBranchInfoForCurrent(Wire from, Joint j, ref double Resistance, ref Joint end, Wire start = null)
        {
            if (j.ConnectedWires.Count > 2 || from == start)
            {
                end = j;
                return;
            }
            if (start == null)
                start = from;

            for (int i = 0; i < j.ConnectedWires.Count; i++)
            {
                if (j.ConnectedWires[i] != from)
                {
                    Resistance += j.ConnectedWires[i].Resistance;
                    if (j.ConnectedWires[i].J2 != j)
                        GetBranchInfoForCurrent(j.ConnectedWires[i], j.ConnectedWires[i].J2, ref Resistance, ref end, start);
                    if (j.ConnectedWires[i].J1 != j)
                        GetBranchInfoForCurrent(j.ConnectedWires[i], j.ConnectedWires[i].J1, ref Resistance, ref end, start);
                }
            }

            if (end == null)
                end = j;
        }
Example #19
0
        void CircuitPart_onJointSendingVoltageChanged(Joint j, double v_new, double v_old)
        {
            lock (J)
            {
                for (int i = 0; i < potentialGrounds.Count; i++)
                {
                    if (joints[potentialGrounds[i]].IsGround)
                        J[0, wires.Count + i * potentialPowerSources.Count + j.LocalProviderInd] = v_new;
                }

                Recalculate = true;
            }
        }
Example #20
0
        public override Joint[] FindAccessibleJoints(Joint from)
        {
            if (from == Joints[4] || from == Joints[5] || from == Joints[6] || from == Joints[7])
                return new Joint[0];

            if ((from == Joints[0] && left == PortState.Input) ||
                (from == Joints[1] && up == PortState.Input) ||
                (from == Joints[2] && right == PortState.Input) ||
                (from == Joints[3] && down == PortState.Input))
                return new Joint[0];

            List<Joint> t = new List<Joint>();

            if (from != Joints[0] && left != PortState.Input)
                t.Add(Joints[0]);
            if (from != Joints[1] && up != PortState.Input)
                t.Add(Joints[1]);
            if (from != Joints[2] && right != PortState.Input)
                t.Add(Joints[2]);
            if (from != Joints[3] && down != PortState.Input)
                t.Add(Joints[3]);

            return t.ToArray();
        }
Example #21
0
 public Wire(Joint j1, Joint j2)
 {
     J1 = j1;
     J2 = j2;
     constructor();
 }
Example #22
0
 public override Joint[] FindAccessibleJoints(Joint from)
 {
     return new Joint[] { from == Joints[0] ? Joints[1] : Joints[0] };
 }
Example #23
0
        public override void PostLoad()
        {
            base.PostLoad();

            J1 = (Joint)ComponentsManager.GetComponent(j1);
            J2 = (Joint)ComponentsManager.GetComponent(j2);

            if (dp != null)
            {
                var a = dp.Split(';');
                var g = Graphics as Graphics.WireGraphics;
                g.DrawPath.Clear();
                g.IgnoreNextPathFinder = true;
                for (int i = 0; i < a.Length; i += 2)
                {
                    g.DrawPath.Add(new Vector2((float)Convert.ToDouble(a[i]), (float)Convert.ToDouble(a[i + 1])));
                }
            }

            (Graphics as Graphics.WireGraphics).GenerateElectrons();
            updateVoltageCurrent();
        }
Example #24
0
 public override Joint[] FindAccessibleJoints(Joint from)
 {
     for (int i = 0; i < 4; i++)
         if (Wires[i].IsConnected)
         {
             if (from == Wires[i].J1)
                 return new Joint[] { Wires[i].J2 };
             if (from == Wires[i].J2)
                 return new Joint[] { Wires[i].J1 };
         }
     return new Joint[0];
 }
Example #25
0
 public override Joint[] FindAccessibleJoints(Joint from)
 {
     return(new Joint[] { from == Joints[0] ? Joints[1] : Joints[0] });
 }