Example #1
0
        public override void _Ready()
        {
            SignalManager.Subscribe <NetworkStatus>(this);

            Panel networkPanel = (Panel)GetChild(0).GetChild(1);

            ConnectedStatus     = (Label)networkPanel.GetChild(0);
            PingStatus          = (Label)networkPanel.GetChild(1);
            ConnectedToIpStatus = (Label)networkPanel.GetChild(2);

            menu = (Panel)GetChild(1);

            StatusLabel   = (Label)menu.GetChild(0);
            IPInput       = (LineEdit)menu.GetChild(1);
            PortInput     = (LineEdit)menu.GetChild(2);
            connectButton = (Button)menu.GetChild(3);
            hostButton    = (Button)menu.GetChild(4);

            //      SignalManager.Subscribe("Prepare", this, "Initialize");
            //      SignalManager.Subscribe("ConnectionFailure", this, "ConnectionFailure");


            connectButton.Connect("button_up", this, "ConnectButton");
            hostButton.Connect("button_up", this, "HostButton");
        }
Example #2
0
        private void HostButton()
        {
            if (!isClickable)
            {
                return;
            }


            hostReference = new HostPlayer();
            SignalManager.Signal(hostReference);
            menu.Visible = false;
        }
Example #3
0
        private void ConnectButton()
        {
            if (!isClickable)
            {
                return;
            }


            hostReference = new ClientPlayer();

            SignalManager.Signal(hostReference);


            if (IPAddress.TryParse(IPInput.Text, out IPAddress addr) && ushort.TryParse(PortInput.Text, out ushort port))
            {
                isClickable = false;
                NetworkStatusMessage(StatusMessageType.Information, "Attempting to connect");
                hostReference.Connect(addr.ToString(), port);
                return;
            }

            NetworkStatusMessage(StatusMessageType.Error, "Invalid input");
        }