Example #1
0
        internal void HandlePackage(Package message, PlayerNetworkSession playerSession)
        {
            if (message == null)
            {
                return;
            }

            if (message.Reliability == Reliability.ReliableOrdered)
            {
                if (ForceOrderingForAll == false && (playerSession.CryptoContext == null || playerSession.CryptoContext.UseEncryption == false))
                {
                    playerSession.AddToProcessing(message);
                }
                else
                {
                    FastThreadPool.QueueUserWorkItem(() => playerSession.AddToProcessing(message));
                }

                return;
            }

            playerSession.HandlePackage(message, playerSession);
        }