public void F**k(Player player) { //player.SendSetHealth(); player.Level.BroadcastMessage(string.Format("{0} current health is {1} with {2} hearts!", player.Username, player.HealthManager.Health, player.HealthManager.Hearts), type: MessageType.Raw); player.HealthManager.Health -= 5; player.SendSetHealth(); player.Level.BroadcastMessage(string.Format("{0} health after reset is {1} with {2} hearts!", player.Username, player.HealthManager.Health, player.HealthManager.Hearts), type: MessageType.Raw); }