protected virtual void OnPlayerTakeHit(HealthEventArgs e) { EventHandler <HealthEventArgs> handler = PlayerTakeHit; if (handler != null) { handler(this, e); } }
protected virtual void OnPlayerTakeHit(HealthEventArgs e) { EventHandler<HealthEventArgs> handler = PlayerTakeHit; if (handler != null) handler(this, e); }
private void HealthManagerOnPlayerKilled(object sender, HealthEventArgs eventArgs) { Player targetPlayer = eventArgs.TargetEntity as Player; if (targetPlayer != null) { PlayerDeaths[targetPlayer]++; } Player sourcePlayer = eventArgs.TargetEntity as Player; if (sourcePlayer != null) { PlayerKills[sourcePlayer]++; } }