public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords) { var coor = GetNewCoordinatesFromFace(blockCoordinates, face); ItemFrame itemFrame = new ItemFrame { Coordinates = coor, }; if (!itemFrame.CanPlace(world, face)) { return; } itemFrame.PlaceBlock(world, player, coor, face, faceCoords); // Then we create and set the sign block entity that has all the intersting data ItemFrameBlockEntity itemFrameBlockEntity = new ItemFrameBlockEntity { Coordinates = coor }; world.SetBlockEntity(itemFrameBlockEntity); }
public static Item GetItem(short id, short metadata = 0, int count = 1) { Item item = null; if (CustomItemFactory != null) { item = CustomItemFactory.GetItem(id, metadata, count); } if (item != null) { return(item); } if (id == 0) { item = new ItemAir(); } else if (id == 256) { item = new ItemIronShovel(); } else if (id == 257) { item = new ItemIronPickaxe(); } else if (id == 258) { item = new ItemIronAxe(); } else if (id == 259) { item = new ItemFlintAndSteel(); } else if (id == 260) { item = new ItemApple(); } else if (id == 261) { item = new ItemBow(); } else if (id == 262) { item = new ItemArrow(); } else if (id == 263) { item = new ItemCoal(); } else if (id == 264) { item = new ItemDiamond(); } else if (id == 265) { item = new ItemIronIngot(); } else if (id == 266) { item = new ItemGoldIngot(); } else if (id == 267) { item = new ItemIronSword(); } else if (id == 268) { item = new ItemWoodenSword(); } else if (id == 269) { item = new ItemWoodenShovel(); } else if (id == 270) { item = new ItemWoodenPickaxe(); } else if (id == 271) { item = new ItemWoodenAxe(); } else if (id == 272) { item = new ItemStoneSword(); } else if (id == 273) { item = new ItemStoneShovel(); } else if (id == 274) { item = new ItemStonePickaxe(); } else if (id == 275) { item = new ItemStoneAxe(); } else if (id == 276) { item = new ItemDiamondSword(); } else if (id == 277) { item = new ItemDiamondShovel(); } else if (id == 278) { item = new ItemDiamondPickaxe(); } else if (id == 279) { item = new ItemDiamondAxe(); } else if (id == 280) { item = new ItemStick(); } else if (id == 283) { item = new ItemGoldenSword(); } else if (id == 284) { item = new ItemGoldenShovel(); } else if (id == 285) { item = new ItemGoldenPickaxe(); } else if (id == 286) { item = new ItemGoldenAxe(); } else if (id == 290) { item = new ItemWoodenHoe(); } else if (id == 291) { item = new ItemStoneHoe(); } else if (id == 292) { item = new ItemIronHoe(); } else if (id == 293) { item = new ItemDiamondHoe(); } else if (id == 294) { item = new ItemGoldenHoe(); } else if (id == 295) { item = new ItemWheatSeeds(); } else if (id == 296) { item = new ItemWheat(); } else if (id == 297) { item = new ItemBread(); } else if (id == 298) { item = new ItemLeatherHelmet(); } else if (id == 299) { item = new ItemLeatherChestplate(); } else if (id == 300) { item = new ItemLeatherLeggings(); } else if (id == 301) { item = new ItemLeatherBoots(); } else if (id == 302) { item = new ItemChainmailHelmet(); } else if (id == 303) { item = new ItemChainmailChestplate(); } else if (id == 304) { item = new ItemChainmailLeggings(); } else if (id == 305) { item = new ItemChainmailBoots(); } else if (id == 309) { item = new ItemIronBoots(); } else if (id == 308) { item = new ItemIronLeggings(); } else if (id == 307) { item = new ItemIronChestplate(); } else if (id == 306) { item = new ItemIronHelmet(); } else if (id == 310) { item = new ItemDiamondHelmet(); } else if (id == 311) { item = new ItemDiamondChestplate(); } else if (id == 312) { item = new ItemDiamondLeggings(); } else if (id == 313) { item = new ItemDiamondBoots(); } else if (id == 314) { item = new ItemGoldHelmet(); } else if (id == 315) { item = new ItemGoldChestplate(); } else if (id == 316) { item = new ItemGoldLeggings(); } else if (id == 317) { item = new ItemGoldBoots(); } else if (id == 319) { item = new ItemRawPorkchop(); } else if (id == 320) { item = new ItemCookedPorkshop(); } else if (id == 321) { item = new ItemPainting(); } else if (id == 322) { item = new ItemGoldenApple(); } else if (id == 323) { item = new ItemSign(); } else if (id == 324) { item = new ItemWoodenDoor(); } else if (id == 325) { item = new ItemBucket(metadata); } else if (id == 329) { item = new ItemSaddle(); } else if (id == 331) { item = new ItemRedstone(); } else if (id == 332) { item = new ItemSnowball(); } else if (id == 333) { item = new ItemBoat(metadata); } else if (id == 340) { item = new ItemBook(); } else if (id == 344) { item = new ItemEgg(); } else if (id == 345) { item = new ItemCompass(); } else if (id == 351) { item = new ItemDye(); } else if (id == 352) { item = new ItemBone(); } else if (id == 352) { item = new ItemSugar(); } else if (id == 355) { item = new ItemBed(); } else if (id == 357) { item = new ItemCookie(); } else if (id == 358) { item = new ItemMap(); } else if (id == 359) { item = new ItemShears(); } else if (id == 360) { item = new ItemMelonSlice(); } else if (id == 363) { item = new ItemBeef(); } else if (id == 364) { item = new ItemCookedBeef(); } else if (id == 365) { item = new ItemRawChicken(); } else if (id == 366) { item = new ItemCookedChicken(); } else if (id == 369) { item = new ItemBlazeRod(); } else if (id == 371) { item = new ItemGoldNugget(); } else if (id == 373) { item = new ItemPotion(metadata); } else if (id == 377) { item = new ItemBlazePowder(); } else if (id == 380) { item = new ItemCauldron(); } else if (id == 383) { item = new ItemMonsterEgg(metadata); } else if (id == 389) { item = new ItemFrame(); } else if (id == 391) { item = new ItemCarrot(); } else if (id == 392) { item = new ItemPotato(); } else if (id == 393) { item = new ItemBakedPotato(); } else if (id == 395) { item = new ItemEmptyMap(); } else if (id == 395) { item = new ItemGoldenCarrot(); } else if (id == 397) { item = new ItemMobHead(metadata); } else if (id == 400) { item = new ItemPumpkinPie(); } else if (id == 401) { item = new ItemFireworks(); } else if (id == 403) { item = new ItemEnchantedBook(); } else if (id == 416) { item = new ItemHorseArmorLeather(); } else if (id == 417) { item = new ItemHorseArmorIron(); } else if (id == 418) { item = new ItemHorseArmorGold(); } else if (id == 419) { item = new ItemHorseArmorDiamond(); } else if (id == 423) { item = new ItemMuttonRaw(); } else if (id == 424) { item = new ItemMuttonCooked(); } else if (id == 427) { item = new ItemSpruceDoor(); } else if (id == 428) { item = new ItemBirchDoor(); } else if (id == 429) { item = new ItemJungleDoor(); } else if (id == 430) { item = new ItemAcaciaDoor(); } else if (id == 431) { item = new ItemDarkOakDoor(); } else if (id == 444) { item = new ItemElytra(); } else if (id == 446) { item = new ItemBanner(); } else if (id == 452) { item = new ItemIronNugget(); } else if (id == 454 && metadata == 0) { item = new ItemSlate(); } else if (id == 454 && metadata == 1) { item = new ItemPoster(); } else if (id == 454 && metadata == 2) { item = new ItemBoard(); } else if (id == 458) { item = new ItemBeetrootSeeds(); } else if (id == 498) { item = new ItemCamera(metadata); } else if (id <= 255) { int blockId = id; if (blockId < 0) { blockId = (short)(Math.Abs(id) + 255); // hehe } Block block = BlockFactory.GetBlockById(blockId); var runtimeId = BlockFactory.GetRuntimeId(blockId, (byte)metadata); if (runtimeId < BlockFactory.BlockPalette.Count) { var blockState = BlockFactory.BlockPalette[(int)runtimeId]; block.SetState(blockState); } if (CustomBlockItemFactory == null) { item = new ItemBlock(block, metadata); } else { item = CustomBlockItemFactory.GetBlockItem(block, metadata, count); } } else { item = new Item(id, metadata, count); } // This might now be a good idea if the constructor changes these // properties for custom items. item.Metadata = metadata; item.Count = (byte)count; return(item); }