/// <summary>
        /// Draw the actors on the current map to the console buffer
        /// </summary>
        protected void DrawActorsToConsole()
        {
            // Draw characters to Console Buffer
            foreach (var actor in Game.CurrentDungeon.Actors)
            {
                // Tile to draw
                var drawCell = CellToScreen.GetActorCell(actor);

                // Only show character if visible
                if (Game.CurrentDungeon.GetVisibility(actor.Location) ==
                    Dungeon.CellVisibility.VISIBLE)
                {
                    ConsoleBuffer[actor.Location.X, actor.Location.Y] = drawCell;
                }
            }
        }