public void SetGameTime(uint seconds, RefreshRate refreshRate)
        {
            double gameTick = 256.0 / refreshRate.Value;

            GameAge = (uint)(seconds * gameTick);
        }
        public uint GetGameTimeInSeconds(RefreshRate refreshRate)
        {
            double gameTick = 256.0 / refreshRate.Value;

            return((uint)(GameAge * gameTick));
        }