Example #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
             PresentationParameters pp = GraphicsDevice.PresentationParameters;
            renderer = new EffectRenderer( GraphicsDevice );
            renderer.AddLayer( BlendState.AlphaBlend, Content.Load<Effect>( "basic" ) );
            renderer[ 0 ].Destination = new Rectangle( 0, 0, pp.BackBufferWidth, pp.BackBufferHeight );
            renderer.AddLayer( BlendState.Additive );
            renderer[ 1 ].Destination = renderer[ 0 ].Destination;
            renderer.AddLayer(BlendState.AlphaBlend, Content.Load<Effect>("basic"));
            renderer[2].Destination = renderer[0].Destination;

            stateManager = new StateManager(this);
            Components.Add(stateManager);

            play = new Play( this, renderer, stateManager );
            mainMenu = new MainMenu(this, renderer, stateManager);
            endState = new EndState(this, renderer, stateManager);

            stateManager.RegisterState( GameStateType.Playing, play );
            stateManager.RegisterState(GameStateType.MainMenu, mainMenu);
            stateManager.RegisterState(GameStateType.OptionsMenu, endState);

            stateManager.PushState( mainMenu );
            stateManager.Initialize();

            // TODO: use this.Content to load your game content here
        }