Example #1
0
        private void Start()
        {
            IntegrationTestManager testManager = new IntegrationTestManager();
            Mesh mesh = testManager.mesh;

            testManager.CreateBox();

            mesh.vertices.BuildVertices();
            mesh.triangles.BuildTriangles();

            ExportObj exportObj = new ExportObj();

            exportObj.vertices      = mesh.uMesh.vertices;
            exportObj.triangles     = mesh.triangles.triangles.ToArray();
            exportObj.materials     = mesh.materials.GetMaterials();
            exportObj.materialNames = mesh.materials.MaterialNames();
            exportObj.Save("Temp/test.obj");

            ImportObj importObj = new ImportObj();

            importObj.Load("Temp/test.obj");
            testManager.Assert(importObj.vertices.Count == 8);
            testManager.Assert(importObj.triangles.Count == 12 * 3);
            testManager.Assert(importObj.materialNames.Count == 12);
            testManager.Assert(importObj.materials.Count == 1);

            testManager.Assert(File.Exists("Temp/test.obj"));
            File.Delete("Temp/test.obj");
            testManager.Assert(File.Exists("Temp/test.mtl"));
            File.Delete("Temp/test.mtl");

            IntegrationTest.Pass(gameObject);
        }
Example #2
0
        public void Save(string filePath = null)
        {
            if (filePath == null)
            {
                if (lastFilePath != null)
                {
                    filePath = lastFilePath;
                }
                else
                {
                    filePath = defaultFilename;
                }
            }
            else
            {
                lastFilePath = filePath;
            }

            mesh.vertices.BuildVertices();
            mesh.triangles.BuildTriangles();

            ExportObj exportObj = new ExportObj();

            exportObj.vertices      = mesh.uMesh.vertices;
            exportObj.uvs           = mesh.uMesh.uv;
            exportObj.triangles     = mesh.triangles.triangles.ToArray();
            exportObj.materials     = mesh.materials.GetMaterials();
            exportObj.materialNames = mesh.materials.MaterialNames();
            exportObj.Save(filePath);

            //mesh.GetComponent<AlignmentToolsController>().Save();
            changedSinceLastSave = false;
        }