Example #1
0
 private void backgroundWorker_DoWork(object sender, DoWorkEventArgs e) //backgroundworker medemogenlijk gemaakt door Jonathan :D danku voor de tip!
 {
     if (host == true)
     {
         ServerHost.RecieveTurn();
     }
     else
     {
         ServerClient.RecieveTurn();
     }
 }
Example #2
0
        private async void host_button_Click(object sender, EventArgs e)
        {
            player.SoundLocation = "click.wav";
            player.Play();
            await Task.Delay(300);

            player.Stop();
            host = true;
            Connecting1Label.Visible = true;
            host_button.Enabled      = false;
            client_button.Enabled    = false;
            RandomizeButtons();
            ServerHost.StartServer();
            CheckConnect();
        }
Example #3
0
        public async void Check_kaart()
        {
            Button[] ButtonGrid = { GridButton1, GridButton1Dup, GridButton2, GridButton2Dup, GridButton3, GridButton3Dup, GridButton4, GridButton4Dup, GridButton5, GridButton5Dup, GridButton6, GridButton6Dup, GridButton7, GridButton7Dup, GridButton8, GridButton8Dup };
            if (Kaart1Select != null && Kaart2Select != null)
            {
                if (Kaart1Select.Tag == Kaart2Select.Tag)
                {
                    if (Kaart1Select.Name == Kaart2Select.Name)
                    {
                        Kaart2Select = null;
                    }
                    else if (Kaart1Select.Name != Kaart2Select.Name)
                    {
                        player.SoundLocation = "ping.wav";
                        player.Play();
                        foreach (var x in ButtonGrid)
                        {
                            x.Enabled = false;
                        }

                        await Task.Delay(3000);

                        Kaart1Select.Visible = false;
                        Kaart2Select.Visible = false;
                        TurnArray[0]         = Kaart1Select.Name;
                        TurnArray[1]         = Kaart2Select.Name;

                        if (host == true)
                        {
                            ServerHost.SendTurn();
                        }
                        else
                        {
                            ServerClient.SendTurn();
                        }

                        if (Connectionfail != true) // zorgt ervoor dat deze code niet meer verwerkt word als er een connection error is opgetreden.
                        {
                            Kaart1Select = null;
                            Kaart2Select = null;
                            Point_Add();
                            GC.Collect();

                            foreach (var x in ButtonGrid)
                            {
                                x.Enabled = true;
                            }
                        }
                    }
                }
                else
                {
                    foreach (var x in ButtonGrid)
                    {
                        x.Enabled = false;
                    }

                    await Task.Delay(3000);

                    switch (thema)
                    {
                    case "Media":
                        Kaart1Select.BackgroundImage = Resources.cardback;
                        Kaart2Select.BackgroundImage = Resources.cardback;
                        break;

                    case "Films":
                        Kaart1Select.BackgroundImage = Resources.clapperboard;
                        Kaart2Select.BackgroundImage = Resources.clapperboard;
                        break;

                    case "Games":
                        Kaart1Select.BackgroundImage = Resources.controller_cardback;
                        Kaart2Select.BackgroundImage = Resources.controller_cardback;
                        break;
                    }

                    TurnArray[0] = Kaart1Select.Name;
                    TurnArray[1] = Kaart2Select.Name;

                    if (host == true)
                    {
                        ServerHost.SendTurn();
                    }
                    else
                    {
                        ServerClient.SendTurn();
                    }

                    if (Connectionfail != true)// zorgt ervoor dat deze code niet meer verwerkt word als er een connection error is opgetreden.
                    {
                        Kaart1Select = null;
                        Kaart2Select = null;
                        Change_Beurt();
                        GC.Collect();

                        foreach (var x in ButtonGrid)
                        {
                            x.Enabled = false;
                        }
                        backgroundWorker.RunWorkerAsync();
                    }
                }
            }
        }
Example #4
0
        void SetupGame()
        {
            if (host == true)
            {
                player1 = LocalPlayer;

                ServerHost.SendGameState();

                if (Connectionfail != true)
                {
                    ServerHost.RecieveName();
                }

                if (Connectionfail != true)
                {
                    OtherPlayer           = ServerHost.ClientName;
                    OtherPlayerLabel.Text = OtherPlayer;
                    player2         = OtherPlayer;
                    PlayerBeurt     = player1;
                    BeurtLabel.Text = PlayerBeurt;
                    ServerHost.SendName();
                }

                if (Connectionfail != true)
                {
                    Speler1Box.Visible       = true;
                    Speler2Box.Visible       = true;
                    BeurtBox.Visible         = true;
                    LocalPlayerLabel.Visible = true;
                    OtherPlayerLabel.Visible = true;
                    BeurtLabel.Visible       = true;
                    PuntenLocal.Text         = "0";
                    PuntenOther.Text         = "0";
                    PuntenLocal.Visible      = true;
                    PuntenOther.Visible      = true;
                    hostofclient.Visible     = false;
                    host_button.Visible      = false;
                    client_button.Visible    = false;

                    Button[] ButtonGrid = { GridButton1, GridButton1Dup, GridButton2, GridButton2Dup, GridButton3, GridButton3Dup, GridButton4, GridButton4Dup, GridButton5, GridButton5Dup, GridButton6, GridButton6Dup, GridButton7, GridButton7Dup, GridButton8, GridButton8Dup };
                    foreach (Button x in ButtonGrid)
                    {
                        x.Visible = true;
                    }
                }
            }
            else
            {
                player2 = LocalPlayer;
                ServerClient.RecieveGamaData();

                if (Connectionfail != true) // zorgt ervoor dat deze code niet meer verwerkt word als er een connection error is opgetreden.
                {
                    Point[] ButtonGridLocation = ServerClient.TempRandomButLocation.ToArray();
                    for (int i = 0; i < ButtonGridLocation.Length; i++)
                    {
                        switch (i)
                        {
                        case 0:
                            GridButton1.Location = ButtonGridLocation[i];
                            break;

                        case 1:
                            GridButton1Dup.Location = ButtonGridLocation[i];
                            break;

                        case 2:
                            GridButton2.Location = ButtonGridLocation[i];
                            break;

                        case 3:
                            GridButton2Dup.Location = ButtonGridLocation[i];
                            break;

                        case 4:
                            GridButton3.Location = ButtonGridLocation[i];
                            break;

                        case 5:
                            GridButton3Dup.Location = ButtonGridLocation[i];
                            break;

                        case 6:
                            GridButton4.Location = ButtonGridLocation[i];
                            break;

                        case 7:
                            GridButton4Dup.Location = ButtonGridLocation[i];
                            break;

                        case 8:
                            GridButton5.Location = ButtonGridLocation[i];
                            break;

                        case 9:
                            GridButton5Dup.Location = ButtonGridLocation[i];
                            break;

                        case 10:
                            GridButton6.Location = ButtonGridLocation[i];
                            break;

                        case 11:
                            GridButton6Dup.Location = ButtonGridLocation[i];
                            break;

                        case 12:
                            GridButton7.Location = ButtonGridLocation[i];
                            break;

                        case 13:
                            GridButton7Dup.Location = ButtonGridLocation[i];
                            break;

                        case 14:
                            GridButton8.Location = ButtonGridLocation[i];
                            break;

                        case 15:
                            GridButton8Dup.Location = ButtonGridLocation[i];
                            break;
                        }
                    }
                }

                if (Connectionfail != true) // zorgt ervoor dat deze code niet meer verwerkt word als er een connection error is opgetreden.
                {
                    ServerClient.SendName();
                }

                if (Connectionfail != true) // zorgt ervoor dat deze code niet meer verwerkt word als er een connection error is opgetreden.
                {
                    ServerClient.RecieveName();
                }

                if (Connectionfail != true) // zorgt ervoor dat deze code niet meer verwerkt word als er een connection error is opgetreden.
                {
                    OtherPlayer           = ServerClient.HostName;
                    OtherPlayerLabel.Text = OtherPlayer;
                    player1         = OtherPlayer;
                    PlayerBeurt     = player1;
                    BeurtLabel.Text = PlayerBeurt;

                    Speler1Box.Visible       = true;
                    Speler2Box.Visible       = true;
                    BeurtBox.Visible         = true;
                    LocalPlayerLabel.Visible = true;
                    OtherPlayerLabel.Visible = true;
                    BeurtLabel.Visible       = true;
                    PuntenLocal.Text         = "0";
                    PuntenOther.Text         = "0";
                    PuntenLocal.Visible      = true;
                    PuntenOther.Visible      = true;
                    ip.Visible             = false;
                    IpTextBox.Visible      = false;
                    connect_button.Visible = false;

                    Button[] ButtonGrid = { GridButton1, GridButton1Dup, GridButton2, GridButton2Dup, GridButton3, GridButton3Dup, GridButton4, GridButton4Dup, GridButton5, GridButton5Dup, GridButton6, GridButton6Dup, GridButton7, GridButton7Dup, GridButton8, GridButton8Dup };
                    foreach (Button x in ButtonGrid)
                    {
                        x.Visible = true;
                        x.Enabled = false;
                    }

                    backgroundWorker.RunWorkerAsync();
                }
            }
        }