public static void Main(string[] args) { //CreateMemento é usado para definir o estado interno do objeto. //SetMemento obterá e atribuirá esse estado interno ao originator. Originator originator = new Originator(); //Manter os objetos memento. Caretaker caretaker = new Caretaker(); originator.bike = new Bicicleta("Left", "Shimano", "Azul"); caretaker.AddMemento(originator.CreateMemento()); originator.bike = new Bicicleta("Manintou", "Shimano", "Azul"); caretaker.AddMemento(originator.CreateMemento()); originator.bike = new Bicicleta("RockShocks", "Sram", "Preta"); caretaker.AddMemento(originator.CreateMemento()); Console.WriteLine("\nConfiguração atual: " + originator.GetDetails()); Console.WriteLine("\nRestaurar a bike para estado original"); originator.bike = caretaker.GetMemento(0).bike; Console.WriteLine("\nConfiguração atual: " + originator.GetDetails()); Console.ReadKey(); }
private void Save_Click(object sender, RoutedEventArgs e) { _current++; _originator.Text = TextBox1.Text; _careraker.AddMemento(_originator.StoreInMemento()); label.Content = _current.ToString(); }
static void Main(string[] args) { string nombreJuego = "Mario Bross"; Juego juego = new Juego(); juego.Nombre = nombreJuego; juego.Checkpoint = 1; Caretaker caretaker = new Caretaker(); Originator originator = new Originator(); juego = new Juego(); juego.Nombre = nombreJuego; juego.Checkpoint = 2; originator.Estado = juego; juego = new Juego(); juego.Nombre = nombreJuego; juego.Checkpoint = 3; originator.Estado = juego; caretaker.AddMemento(originator.Guardar()); //Estado posición 0 juego = new Juego(); juego.Nombre = nombreJuego; juego.Checkpoint = 4; originator.Estado = juego; caretaker.AddMemento(originator.Guardar()); //Estado posición 1 juego = new Juego(); juego.Nombre = nombreJuego; juego.Checkpoint = 5; originator.Estado = juego; originator.Restaurar(caretaker.GetMemento(0)); juego = originator.Estado; Console.WriteLine(juego.Estado()); Console.ReadKey(); }
public WordProcessor() { _caretaker = new Caretaker(); var initialState = new State(""); _originator = new Originator(initialState); _caretaker.AddMemento(_originator.SaveState()); }
public void OnInput(string input) { _originator.AppendData(input); var memento = _originator.SaveState(); _caretaker.AddMemento(memento); Console.WriteLine($"Current state: {GetStateValue()}"); }
static void Main(string[] args) { Caretaker caretaker = new Caretaker(); Originator originator = new Originator(new Laptop("Acer Nitro 5", 15.6, "Intel Core i5")); Console.WriteLine(originator); caretaker.AddMemento(originator.Save()); originator.SetLaptop(new Laptop("Apple MacBook 2020", 17, "Apple M1")); Console.WriteLine(originator); caretaker.AddMemento(originator.Save()); originator.Restore(caretaker.GetMemento(0)); Console.WriteLine(originator); }
public static void Run() { Originator originator = new Originator(); originator.ledTV = new LEDTV("42 inch", "60000Rs", false); Caretaker caretaker = new Caretaker(); caretaker.AddMemento(originator.CreateMemento()); originator.ledTV = new LEDTV("46 inch", "80000Rs", true); caretaker.AddMemento(originator.CreateMemento()); originator.ledTV = new LEDTV("50 inch", "100000Rs", true); Console.WriteLine("\nOrignator current state : " + originator.GetDetails()); Console.WriteLine("\nOriginator restoring to 42 inch LED TV"); originator.ledTV = caretaker.GetMemento(0).ledTV; Console.WriteLine("\nOrignator current state : " + originator.GetDetails()); Console.ReadKey(); }
private static void Main(string[] args) { Caretaker caretaker = new Caretaker(); Originator originator = new Originator(); originator.Text = "xXXD"; caretaker.AddMemento(originator.CreateMemento()); originator.Text = "aaa"; Console.WriteLine(originator.Text); originator.RestoreMemento(caretaker.GetMemento(0)); Console.WriteLine(originator.Text); }
public static void Main(string[] args) { Caretaker careTaker = new Caretaker(); Originator originator = new Originator(); originator.State = "State1"; careTaker.AddMemento(originator.SaveToMemento()); originator.State = "State2"; careTaker.AddMemento(originator.SaveToMemento()); originator.State = "State3"; careTaker.AddMemento(originator.SaveToMemento()); originator.State = "State4"; careTaker.AddMemento(originator.SaveToMemento()); originator.RestoreFromMemento(careTaker.GetMemento(2)); Console.ReadLine(); }
private void BtnSave_Click(object sender, RoutedEventArgs e) { string text = theStatement.Text; originator.Set(text); caretaker.AddMemento(originator.StoreInMemento()); saveFiles++; currentStatement++; WriteLine("Saved files " + saveFiles + "\n"); btnUndo.IsEnabled = true; }