Example #1
0
        public void SetTriangleVisible(IEnumerable <Triangle> triangles, bool isVisible)
        {
            foreach (var t in triangles)
            {
                t.IsVisible = isVisible;
            }

            Viewport.GetControl().MakeCurrent();
            SurfaceMesh.UpdateBuffers();
            SurfaceMesh.UpdateProcessedGeometry((float)SurfaceOffset);
        }
Example #2
0
        public void AttachToViewport(Viewport viewport)
        {
            if (Viewport != null)
            {
                Viewport.MouseClick -= Viewport_MouseClick;
                Viewport.MouseMove  -= Viewport_MouseMove;
                Viewport.MouseWheel -= Viewport_MouseWheel;
                Viewport.MouseDown  -= Viewport_MouseDown;
                Viewport.MouseUp    -= Viewport_MouseUp;
                Viewport.Paint      -= Viewport_Paint;
            }

            Viewport             = viewport;
            Viewport.MouseClick += Viewport_MouseClick;
            Viewport.MouseMove  += Viewport_MouseMove;
            Viewport.MouseWheel += Viewport_MouseWheel;
            Viewport.MouseDown  += Viewport_MouseDown;
            Viewport.MouseUp    += Viewport_MouseUp;
            Viewport.Paint      += Viewport_Paint;

            foreach (var item in PointGroups)
            {
                item.PointCloud.GLContext = viewport.GetControl();
            }

            SelectionTexture.UpdateBuffers();
        }
Example #3
0
        public void AttachToViewport(Viewport viewport)
        {
            DetachFromViewport();

            Viewport             = viewport;
            Viewport.MouseClick += Viewport_MouseClick;
            Viewport.MouseMove  += Viewport_MouseMove;
            Viewport.Paint      += Viewport_Paint;

            SurfaceMesh.GLContext = viewport.GetControl();
            SurfaceMesh.UpdateBuffers();
            foreach (var group in PointGroups)
            {
                group.PointCloud.UpdateBuffers();
            }
        }
Example #4
0
        public void DetachFromViewport()
        {
            if (Viewport == null)
            {
                return;
            }

            Viewport.MouseClick -= Viewport_MouseClick;
            Viewport.MouseMove  -= Viewport_MouseMove;
            Viewport.Paint      -= Viewport_Paint;

            Viewport.GetControl().MakeCurrent();
            SurfaceMesh.FreeBuffers();
            foreach (var group in PointGroups)
            {
                group.PointCloud.FreeBuffers();
            }

            Viewport   = null;
            LockTarget = null;
        }
Example #5
0
 private void ViewportHost_Initialized(object sender, EventArgs e)
 {
     ViewportHost.Child = Viewport.GetControl();
 }
Example #6
0
        public void AttachToViewport(Viewport viewport)
        {
            if (Viewport != null)
            {
                Viewport.MouseClick -= Viewport_MouseClick;
                Viewport.MouseMove -= Viewport_MouseMove;
                Viewport.MouseWheel -= Viewport_MouseWheel;
                Viewport.MouseDown -= Viewport_MouseDown;
                Viewport.MouseUp -= Viewport_MouseUp;
                Viewport.Paint -= Viewport_Paint;
            }

            Viewport = viewport;
            Viewport.MouseClick += Viewport_MouseClick;
            Viewport.MouseMove += Viewport_MouseMove;
            Viewport.MouseWheel += Viewport_MouseWheel;
            Viewport.MouseDown += Viewport_MouseDown;
            Viewport.MouseUp += Viewport_MouseUp;
            Viewport.Paint += Viewport_Paint;

            foreach (var item in PointGroups)
                item.PointCloud.GLContext = viewport.GetControl();

            SelectionTexture.UpdateBuffers();
        }
Example #7
0
        public void AttachToViewport(Viewport viewport)
        {
            DetachFromViewport();

            Viewport = viewport;
            Viewport.MouseClick += Viewport_MouseClick;
            Viewport.MouseMove += Viewport_MouseMove;
            Viewport.Paint += Viewport_Paint;

            SurfaceMesh.GLContext = viewport.GetControl();
            SurfaceMesh.UpdateBuffers();
            foreach (var group in PointGroups)
                group.PointCloud.UpdateBuffers();
        }