public void Pad() { try { UpdateFromConfig(); long curMem = GC.GetTotalMemory(false); Log.buf.Append("Pad started, memory = "); Log.buf.Append((curMem / 1024)); Log.buf.AppendLine(" KB"); //Log.Flush(); head8 = null; head16 = null; head24 = null; for (int i = 0; i < heads.Length; i++) { heads[i] = null; } GC.Collect(); curMem = GC.GetTotalMemory(false); Log.buf.Append("After disard and collect, memory = "); Log.buf.Append((curMem / 1024)); Log.buf.AppendLine(" KB"); //Log.Flush(); // Do the small sizes with custom classes Pad8(); Pad16(); Pad24(); // Do the rest of the sizes with arrays of object for (int i = 3; i < lengths.Length; i++) { PadArray(i); } curMem = GC.GetTotalMemory(false); Log.buf.Append("After padding, memory = "); Log.buf.Append((curMem / 1024)); Log.buf.AppendLine(" KB"); //Log.Flush(); GC.Collect(); curMem = GC.GetTotalMemory(false); Log.buf.Append("After final collect, memory = "); Log.buf.Append((curMem / 1024)); Log.buf.AppendLine(" KB"); //Log.Flush(); } catch (Exception e) { Log.buf.AppendLine(e.ToString()); } Log.Flush(); }
void Pad24() { long count = counts[2]; Log.buf.Append("Pad(24): "); Log.buf.Append(count); Log.buf.AppendLine(""); //Log.Flush(); long lastMem = GC.GetTotalMemory(false); Item24 temp = null; Item24 test; while (count > 0) { // Allocate a block test = new Item24(); long curMem = GC.GetTotalMemory(false); if (curMem == lastMem + 4096) { // Add the block to the keep list test.next = head24; head24 = test; count--; } else { // Store the block in the temp list test.next = temp; temp = test; } lastMem = curMem; } }