Example #1
0
            public void Split(VGenConfig vGenConfig, int minSplit = 2, float areaTolerance = .9f)
            {
                Queue <SubChunkRange> subChunksRanges = new Queue <SubChunkRange>();

                subChunksRanges.Enqueue(new SubChunkRange()
                {
                    voxels       = storage,
                    subChunkSize = new IntBounds3()
                    {
                        start = new IntVector3(0, 0, 0), size = vGenConfig.ChunkSize
                    }
                });
                bool splitOnce = false;

                while (subChunksRanges.Count > 0)
                {
                    SubChunkRange subChunkRange = subChunksRanges.Dequeue();
                    if (splitOnce && subChunkRange.subChunkSize.size.SurfaceArea / (Mathf.Pow(vGenConfig.Mip64Divisor, 3) * 2) * areaTolerance < subChunkRange.voxels.Count)
                    {
                        ranges.Add(subChunkRange.voxels);
                    }
                    else
                    {
                        if (subChunkRange.subChunkSize.size.MinComponent <= minSplit)
                        {
                            Debug.Log("hit min: " + subChunkRange.subChunkSize.size.MinComponent);
                            continue;
                        }

                        List <IntVoxel3>[] octants = new List <IntVoxel3> [8];
                        for (int i = 0; i < subChunkRange.voxels.Count; ++i)
                        {
                            int octantIndex = subChunkRange.subChunkSize.OctanctIndexOf(subChunkRange.voxels[i].intVector3);

                            if (octants[octantIndex] == null)
                            {
                                octants[octantIndex] = new List <IntVoxel3>();
                            }
                            octants[octantIndex].Add(subChunkRange.voxels[i]);
                        }
                        for (int i = 0; i < 8; ++i)
                        {
                            if (octants[i] != null)
                            {
                                subChunksRanges.Enqueue(new SubChunkRange()
                                {
                                    voxels       = octants[i],
                                    subChunkSize = new IntBounds3()
                                    {
                                        start = subChunkRange.subChunkSize.start + subChunkRange.subChunkSize.OffsetForOctantIndex(i),
                                        size  = subChunkRange.subChunkSize.size / 2
                                    }
                                });
                            }
                        }
                    }
                    splitOnce = true;
                }
            }
Example #2
0
        public CVoxelMapData(ComputeShader shader, VGenConfig vGenConfig)
        {
            perlinGen       = shader;
            this.vGenConfig = vGenConfig;

            initKernels();
            initTemporaryBuffers();
        }
        // Kernel fills ShownVoxels

        // Face copy kernel can run in a group (of size ShownVoxels.count)
        // And use an interlocked increment


        #region init

        public CVoxelNeighborFormat(ComputeShader neighborFormat, VGenConfig vGenConfig)
        {
            this.neighborFormat = neighborFormat;
            this.vGenConfig     = vGenConfig;

            InitKernels();
            initBuffers();
            SetKernelBuffers();
        }
Example #4
0
        public CVoxelFaceCopy(ComputeShader shader, CVoxelNeighborFormat cvoxelNeighborFormat, VGenConfig vGenConfig)
        {
            faceCopy                  = shader;
            this.vGenConfig           = vGenConfig;
            this.cvoxelNeighborFormat = cvoxelNeighborFormat;

            initKernels();
            initTemporaryBuffers();
            setTemporaryBuffers();
        }
Example #5
0
        public CVoxelMapFormat(ComputeShader shader, ComputeShader hilbertIndexShader, CVoxelMapData data, VGenConfig vGenConfig)
        {
            meshGen = shader;

            this.vGenConfig = vGenConfig;

            initKernels();
            initTemporaryBuffers();
            voxelMapData = data;
            setTemporaryBuffers();

            SolidVoxels = null;
        }
Example #6
0
            public static List <IntVoxel3> PackedVoxelsToIndexedIntVoxel(uint[] uis, VGenConfig vGenConfig)
            {
                var points = new List <IntVoxel3>(uis.Length * 4);

                for (int i = 0; i < uis.Length; ++i)
                {
                    for (int j = 0; j < 4; ++j)
                    {
                        IntVoxel3 ivox = IntVoxel3.FromPackedVoxel(i, j, uis[i], vGenConfig);
                        points.Add(ivox);
                    }
                }
                return(points);
            }
Example #7
0
            //private static bool getVoxel(int x, int y, int z, VGenConfig vGenConfig, List<IntVoxel3> storage, out IntVoxel3 voxi)
            //{
            //    int index = IntVector3.FlatXYZIndex(x, y, z, vGenConfig.ChunkSize);
            //    if(index >= storage.Count)
            //    {
            //        voxi = new IntVoxel3(0,0);
            //        return false;
            //    }
            //    voxi = storage[index];
            //    return true;
            //}



            public static uint[] ExposedVoxels(uint[] foundVoxels, VGenConfig vGenConfig)
            {
                var iVoxels       = PackedVoxelsToIndexedIntVoxel(foundVoxels, vGenConfig);
                var exposedVoxels = new List <uint>();

                int[] sideCheckIncrs = new int[]
                {
                    1, -1,                                         // y
                    vGenConfig.ChunkSizeY, -vGenConfig.ChunkSizeY, // x
                    vGenConfig.ChunkSizeY *vGenConfig.ChunkSizeX, -vGenConfig.ChunkSizeY * vGenConfig.ChunkSizeX,
                };

                for (int i = 0; i < iVoxels.Count; ++i)
                {
                    var voxi = iVoxels[i];
                    if (voxi.voxelType < 1)
                    {
                        continue;
                    }

                    if (voxi.intVector3.IsOnAFace(vGenConfig.ChunkSize))
                    {
                        exposedVoxels.Add((uint)voxi.voxel);
                        continue;
                    }

                    int DBUGWithinStorageCount = 0;
                    foreach (int incr in sideCheckIncrs)
                    {
                        int sideIndex = i + incr;
                        if (sideIndex < 0 || sideIndex >= iVoxels.Count)
                        {
                            continue;
                        }
                        var sideVoxi = iVoxels[sideIndex];
                        DBUGWithinStorageCount++;
                        if (sideVoxi.voxelType == 0)
                        {
                            Debug.Log("found one");
                            exposedVoxels.Add((uint)voxi.voxel);
                            break;
                        }
                    }

                    Debug.Log("within storage: " + DBUGWithinStorageCount);
                }

                return(exposedVoxels.ToArray());
            }
Example #8
0
        public void Init(
            ComputeShader shader,
            ComputeBuffer _display,
            ComputeBuffer ledger,
            Vector3 chunkGlobalPos,
            VGenConfig vGenConfig)
        {
            this.shader         = shader;
            this._display       = _display;
            this.ledger         = ledger;
            this.chunkGlobalPos = chunkGlobalPos;
            this.buffResolution = vGenConfig.ReverseCastBufferResolutionXY;
            this.vGenConfig     = vGenConfig;
            reverseCastKernel   = shader.FindKernel("ReverseCast");

            InitShader();
        }
Example #9
0
 public TargetCenteredChunkBounds(Transform target, IntVector3 size, IntVector3 boundsSize, VGenConfig vg, Action moveMethod = null)
 {
     this.target = target;
     this.size   = size;
     vGenConfig  = vg;
     iterator    = new ProximityIterator3(size, boundsSize);
     if (moveMethod == null)
     {
         this.moveMethod = () =>
         {
             target.position += new IntVector3(size.x * boundsSize.x, 0, 0).ToVector3();
         };
     }
     else
     {
         this.moveMethod = moveMethod;
     }
 }
Example #10
0
            uint GetVoxelFromGenDataArray(NativeArray <VoxelGenDataMirror> data, IntVector3 posOverDiv)
            {
                int opI;

                if (lodIndex == 0)
                {
                    opI = posOverDiv.ToFlatZXYIndex(chunkSize);
                    int opMod = opI % voxelsPerMapData;
                    opI /= voxelsPerMapData;
                    uint voxels = data[opI].voxel;
                    return((uint)VGenConfig.DecodeMapGenType(voxels, opMod));
                }
                else
                {
                    int div = (int)Mathf.Pow(2, lodIndex);
                    opI = (posOverDiv).ToFlatXYZIndex(chunkSize / div);
                    return((uint)VGenConfig.DecodeVoxelType(data[opI].voxel)); //This is a type-x-y-z encoded voxel if set. if not, its just EmptyVoxel
                }
            }
Example #11
0
        public void initialize(
            ComputeBuffer buffer,
            VGenConfig vGenConfig = null
            )
        {
            this.buffer = buffer;
            globalLight = GameObject.Find("GlobalLight").transform;

            this.vGenConfig = vGenConfig;
            if (!this.vGenConfig)
            {
                this.vGenConfig = FindObjectOfType <VGenConfig>();
            }

            bounds = new Bounds(
                transform.position + this.vGenConfig.ChunkSize / 2f * size,
                this.vGenConfig.ChunkSize * size);

            material = new Material(geometryShader);
            setMaterialConstants();

            enabled = true;
        }
Example #12
0
        public static bool TestDisplayBufferFromPerlinGen(uint[] uis, out MapDisplay.DisplayBuffers displayBuffers, VGenConfig vGenConfig)
        {
            List <IntVector3.IndexedIntVector3> points;

            if (!PackedVoxelsToIndexedIntVector3s(uis, out points, vGenConfig))
            {
                displayBuffers = new MapDisplay.DisplayBuffers();
                return(false);
            }

            displayBuffers = GenTestBuffers(vGenConfig.ChunkDimension, points);
            return(true);
        }
Example #13
0
        public static bool PackedVoxelsToIndexedIntVector3s(uint[] uis, out List <IntVector3.IndexedIntVector3> points, VGenConfig vGenConfig)
        {
            points = new List <IntVector3.IndexedIntVector3>(uis.Length * 4);
            for (int i = 0; i < uis.Length; ++i)
            {
                for (int j = 0; j < 4; ++j)
                {
                    // PGen encodes voxel position by index: z, x, y (y least significant).
                    // Voxel values encoded in 8 bits, packed 4 per uint.
                    int voxel = ((int)uis[i] >> (8 * j)) & 0xFF;
                    if (voxel < 1)
                    {
                        continue;
                    }

                    IntVector3 v  = new IntVector3();
                    int        vi = i * 4 + j;
                    v.z = vi / (vGenConfig.ChunkSizeY * vGenConfig.ChunkSizeX);
                    v.x = (vi % (vGenConfig.ChunkSizeZ * vGenConfig.ChunkSizeY)) / vGenConfig.ChunkSizeY;
                    v.y = vi % vGenConfig.ChunkSizeY; // ?? (vGenConfig.ChunkSizeZ * vGenConfig.ChunkSizeX);

                    points.Add(new IntVector3.IndexedIntVector3()
                    {
                        index = i,
                        v     = v
                    });
                }
            }
            return(points.Count > 0);
        }
Example #14
0
        public static IntVoxel3 FromPackedVoxel(int i, int bytePosition, uint fourVoxels, VGenConfig vGenConfig)
        {
            // PGen encodes voxel position by index: z, x, y (y least significant).
            // Voxel values encoded in 8 bits, packed 4 per uint.
            int vi = i * 4 + bytePosition;
            int z  = vi / (vGenConfig.ChunkSizeY * vGenConfig.ChunkSizeX);
            int x  = (vi % (vGenConfig.ChunkSizeZ * vGenConfig.ChunkSizeY)) / vGenConfig.ChunkSizeY;
            int y  = vi % vGenConfig.ChunkSizeY; // ?? (vGenConfig.ChunkSizeZ * vGenConfig.ChunkSizeX);

            int voxel = ((((int)fourVoxels >> (8 * bytePosition)) & 0xFF) << 24) | ((x & 0xFF) << 16) | ((y & 0xFF) << 8) | (z & 0xFF);

            return(new IntVoxel3(voxel, vi));
        }
Example #15
0
        private void Start()
        {
            vGenConfig = FindObjectOfType <VGenConfig>();

            FakeInit();
        }