/// <summary> /// Initializes a new instance of the <see cref="FileSearchEngine"/> class. /// </summary> /// <param name="dir"> /// The dir represents the starting point for the search started by <see cref="Search"/> method. /// </param> /// <param name="extension"> </param> /// <exception cref="Fbb.Exceptions.General.InvalidArgumentException"> /// </exception> public FileSearchEngine(IDirectoryDefinition dir, string extension) { if (dir == null) { throw new InvalidArgumentException("The argument 'dir' can not be null!"); } if (string.IsNullOrEmpty(dir.Path)) { throw new InvalidArgumentException("The argument 'dir.Path' can not be null or empty!"); } if (string.IsNullOrEmpty(extension)) { throw new InvalidArgumentException("The argument 'extension' can not be null or empty!"); } DirCount = 0; FileCount = 0; Dir = dir; Extension = extension; FileFoundDuringSearch = new List<string>(); ExcludeDirs = new List<IDirectoryDefinition>(); IncludeSubDirsInSearch = true; Log = Out.ZoneFactory(Ids.REGION_SEARCH, GetType().Name); }
public ProjectDefinition() { Directories = new List<IDirectoryDefinition>(); ExcludedDirectories = new List<IDirectoryDefinition>(); InvalidDirectories = new List<IDirectoryDefinition>(); Files = new List<IFileDefinition>(); ExcludedFiles = new List<IFileDefinition>(); InvalidFiles = new List<IFileDefinition>(); Categories = new Dictionary<int, ICategoryDefinition>(); }
public override void Initialize() { Proxies = null; SplitMeasurements = new List<Split>(); SplitMeasurements.Add(new Split { Time = Environment.TickCount, Text = @"... first split before anything else" }); InitializeLogSystem(); SplitMeasurements.Add(new Split { Time = Environment.TickCount, Text = @"... log system initialized" }); Initializer = new ApplicationInitializer(); }
public ProjectDefinition() { UnderConstruction = true; RootDirectory = new DirectoryDefinition(); Directories = new List<IDirectoryDefinition>(); ExcludedDirectories = new List<IDirectoryDefinition>(); InvalidDirectories = new List<IDirectoryDefinition>(); Files = new List<IFileDefinition>(); ExcludedFiles = new List<IFileDefinition>(); InvalidFiles = new List<IFileDefinition>(); Categories = new Dictionary<int, ICategoryDefinition>(); UnderConstruction = false; }
public static void ColorBorder(string title, string Data, ConsoleColor color) { title = String.Concat("[ ", title, " ]"); string UpBorder = "\n ╔════════════════════════════════════════════════════════════════════════════╗ ╠════════════════════════════════════════════════════════════════════════════╣ "; string DownBorder = " ╚════════════════════════════════════════════════════════════════════════════╝"; string SideBorder = " ║ ║ "; string curentborder = String.Concat(SideBorder, SideBorder, SideBorder); List<string> DataList = new List<string>(); for (; Data.Length > 76;) { curentborder = String.Concat(curentborder, SideBorder); DataList.Add(Data.Substring(0, 74)); Data = Data.Remove(0, 74); } DataList.Add(Data); lock (LockObj) { Console.Write(string.Concat(UpBorder, curentborder, DownBorder)); Console.ForegroundColor = ConsoleColor.Green; Console.SetCursorPosition(4, Console.CursorTop - DataList.Count - 3); Console.Write(title); Console.SetCursorPosition(3, Console.CursorTop + 1); Console.ForegroundColor = color; for (int x = 0; x < DataList.Count; x++) { Console.SetCursorPosition(3, Console.CursorTop + 1); Console.Write(DataList[x]); } Console.ResetColor(); Console.SetCursorPosition(0, Console.CursorTop + 3); } }
static void Main(string[] args) { Console.WriteLine("中介者模式:用一个中介对象来封装一系列的对象交互,中介者使各对象不需要显示地相互引用,从而使其耦合松散,从而可以独立地改变他们之间的交互。中介者模式又称为调停者模式,它是一种对象行为型模式。"); ConcreteMediator mediator = new ConcreteMediator(); Button bt = new Button(); List lt = new List(); TextBox tb = new TextBox(); bt.setMediator(mediator); lt.setMediator(mediator); tb.setMediator(mediator); mediator.button = bt; mediator.list = lt; mediator.textBox = tb; bt.changed(); lt.changed(); Console.ReadKey(); }
private List<MatchMappedToExcel> ConvertMatchesToExcelFormat(List<IMatch> matches) { List<MatchMappedToExcel> list = new List<MatchMappedToExcel>(); foreach (IMatch m in matches) { list.Add(new MatchMappedToExcel() { BatchId = m.Batch.Id.ToString(), Timestamp = m.Batch.TimeStamp, ProjectName = m.ProjectDefinitionRef.Name, MatchId = m.Id.ToString(), Language = m.LanguageDeclarationRef.Name, Severity = $"{RuleSeverityMapper.Int2RuleSeverity((int)m.Severity)}", Category = m.CategoryDeclarationRef.Name, CategoryDescription = m.CategoryDeclarationRef.Description, Rule = m.RuleDeclarationRef.Name, RuleDescription = m.RuleDeclarationRef.Description, RuleExpression = m.RuleDeclarationRef.Expression, Filename = m.Filename, MatchOnLine = m.LineNumber.ToString(), CodeExtract = m.CodeExtract }); } return list; }
public LinkFile2Language() { Filenames = new List<string>(); }
static void Main(string[] args) { #region 工厂方法 double total = 0.0d; CashContext cc = new CashContext(new CashNormal()); total = cc.GetResult(100.04); cc = new CashContext(new CashRebate("0.8")); total = cc.GetResult(100.04); Console.WriteLine(total); #endregion #region 装饰器方法 Decorator.Component person = new Decorator.Component("xiaocai"); Tshirt tshirt = new Tshirt(); BigTrouser bt = new BigTrouser(); bt.Decorator(person); tshirt.Decorator(bt); tshirt.show(); Console.WriteLine("*****************************"); #endregion #region 代理方法 SchoolGirl sg = new SchoolGirl(); sg.Name = "李娇骄"; Proxy.Proxy daili = new Proxy.Proxy(sg); daili.GiveDolls(); daili.GiveFlowers(); #endregion #region 原型模式 ConcretePrototype1 p1 = new ConcretePrototype1("123"); ConcretePrototype1 c1 = (ConcretePrototype1)p1.Clone(); Console.WriteLine("Cloned :"+c1.Id); Resume a = new Resume("Andy"); a.setInfo("Man", "24"); a.setWorkExperience("1998-2005","IBM "); Resume b = (Resume)a.Clone(); b.setWorkExperience("2002-2005", "Dell"); a.display(); b.display(); #endregion #region 模板模式 Console.WriteLine("Student A testPaper:"); TestPaperA testA = new TestPaperA(); testA.Test1(); testA.Test2(); Console.WriteLine("Student B testPaper:"); TestPaperB testB = new TestPaperB(); testB.Test1(); testB.Test2(); #endregion #region 抽象工厂方法 User user = new User(); IFactory factory = new SqlServerFactory(); IUser iu = factory.CreateUser(); //IUser riu = (IUser)Assembly.Load("AbstractFactory").CreateInstance("SqlserverUser"); //反射 //Assembly.Load("程序集名称").CreateInstance("程序集名称.类名称"); iu.Insert(user); iu.GetUser(1); #endregion #region Facade 外观模式 Fund jijin = new Fund(); jijin.BuyFund(); jijin.sellFund(); #endregion #region 建造者模式 Director director = new Director(); abstractBuilder builder1 = new Builder1(); abstractBuilder builder2 = new BuilderB(); director.Construct(builder1); Builder.Builder b1 = builder1.getBuilder(); b1.show(); director.Construct(builder2); Builder.Builder b2 = builder2.getBuilder(); b2.show(); #endregion #region 观察者模式 Observer.ConcreteSubject s = new Observer.ConcreteSubject(); s.Attach(new Observer.ConcreteObserver(s, "x")); s.Attach(new Observer.ConcreteObserver(s, "y")); s.SubjectState = "ABC"; s.Notify(); ///下面是使用委托 ///委托就是一种引用方法的类型。一旦为委托分配了方法,委托将于该方法具有完全相同的行为。 ///委托方法的使用可以像其他的方法一样具有参数和返回值。委托可以看作是对函数的抽象,是函数的”类“,委托的实例将代表一个具体的函数 ///一个委托可以搭载多个方法,所有方法被依次唤起,委托搭载的方法不需要属于同一个类,只需要具有相同的原型和形式,也就是拥有相同的参数列表和返回类型。 ///在使用带参数的委托时,只需要在声明事件的地方将参数传递给事件。在绑定时将调用的方法绑定给事件。 Bosscs boss = new Bosscs(); StockObserver tongshi1 = new StockObserver("tongshi1",boss); NBAObserver tongshiNBA = new NBAObserver("tongshiNBA", boss); boss.Update += new EventHandler1(tongshi1.CloseStockMarket); boss.Update += new EventHandler1(tongshiNBA.CloseStockMarket); boss.update2 += new EventHandler2(tongshiNBA.print); boss.SubjectState = " I am back "; boss.Notify(); #endregion #region 状态模式 State.Context c = new State.Context(new CreateStateA()); c.Request(); c.Request(); c.Request(); c.Request(); #endregion #region 备忘录模式 Originator o = new Originator(); o.State = "On"; o.Show(); Caretaker care = new Caretaker(); care.Memento = o.CreateMemento(); o.State = "Off"; o.Show(); o.SetMemento(care.Memento); o.Show(); GameRole gameRole = new GameRole(); gameRole.GetInitState(); gameRole.StateDisplay(); RoleStateManager stateManager = new RoleStateManager(); stateManager.Memento = gameRole.SaveState(); gameRole.Fight(); gameRole.StateDisplay(); gameRole.RecoveryState(stateManager.Memento); gameRole.StateDisplay(); #endregion #region 组合模式 Composite.Composite root = new Composite.Component("root"); root.Add(new Leaf("Leaf A")); root.Add(new Leaf("Leaf B")); Composite.Composite comp = new Composite.Component("comp X"); comp.Add(new Leaf("Leaf XA")); comp.Add(new Leaf("Leaf XB")); root.Add(comp); Composite.Composite comp2 = new Composite.Component("Comp X2"); comp2.Add(new Leaf("Leaf X2A")); comp2.Add(new Leaf("Leaf X2B")); comp.Add(comp2); root.Add(new Leaf("Leaf C")); Leaf leaf = new Leaf("Leaf D"); root.Add(leaf); root.Display(1); root.Remove(leaf); root.Display(1); #endregion #region 迭代器模式 ConCreteAggregate aggregate = new ConCreteAggregate(); aggregate[0] = "大鸟"; aggregate[1] = "小菜"; aggregate[2]="行李"; aggregate[3] = "老外"; aggregate[4] = "小偷"; Iterator.Iterator myIterator = new ConCreteIterator(aggregate); object item = myIterator.First(); while (!myIterator.IsDone()) { Console.WriteLine(myIterator.CurrentItem() + "请买车票"); myIterator.Next(); } #endregion #region 单例模式 //所有类都有构造方法,不编码则默认生成空的构造方法,若有显示定义的构造方法,默认的构造方法就会失效。只要将构造方法改写为私有的,外部的程序就不能通过new 来初始化它。 //通过一个共有的方法来返回类的实例。 Singleton.Singleton s1 = Singleton.Singleton.GetInstance(); Singleton.Singleton s2 = Singleton.Singleton.GetInstance(); if (s1 == s2) { Console.WriteLine("两个对象是相同的实例。"); } #endregion #region 命令模式 Receiver r = new Receiver(); Command.Command command = new Command.ConcreteCommand(r); Invoker invoker = new Invoker(); invoker.SetCommand(command); invoker.ExecuteCommand(); #endregion #region 职责链模式 Handler h1 = new ConcreteHandler1(); Handler h2 = new ConcreteHandler2(); h1.SetSuccessor(h2); int[] requests = { 2, 3, 4, 5, 6, 12, 34, 11, 15 }; foreach (int request in requests) { h1.HandlerRequest(request); } #endregion #region 中介者模式 ConcreteMediator mediator = new ConcreteMediator(); ConcreteColleague1 colleague1 = new ConcreteColleague1(mediator); ConcreteColleague2 colleague2 = new ConcreteColleague2(mediator); mediator.Colleague1 = colleague1; mediator.Colleague2 = colleague2; colleague1.Send("吃饭了吗?"); colleague2.Send("还没有呢"); #endregion #region 享元模式 int extri = 22; FlyweightFactory f = new FlyweightFactory(); Flyweight.Flyweight fx = f.GetFlyweight("X"); fx.Operation(--extri); Flyweight.Flyweight fy = f.GetFlyweight("Y"); fy.Operation(--extri); Flyweight.Flyweight fz = f.GetFlyweight("Z"); fz.Operation(--extri); #endregion #region 解释器模式 <<<<<<< HEAD Interpreter.Context context = new Interpreter.Context(); IList<Interpreter.AbstractExpression> list = new List<Interpreter.AbstractExpression>(); list.Add(new Interpreter.TerminalExpression()); list.Add(new Interpreter.NormalExpression()); foreach (Interpreter.AbstractExpression exp in list) exp.Interpret(context); ======= Interpreter.Context context1 = new Interpreter.Context(); IList<AbstractExpression> list = new List<AbstractExpression>(); list.Add(new TerminalExpression()); list.Add(new NonTerminalExpression()); foreach (AbstractExpression exp in list) { exp.Interpreter(context1); } #endregion #region 访问者模式 ObjectStructure os = new ObjectStructure(); os.Add(new Man()); os.Add(new Woman()); Success v1 = new Success(); os.Display(v1); Failing f1 = new Failing(); os.Display(f1); Amativeness a1 = new Amativeness(); os.Display(a1); >>>>>>> 77e342ef6e96917a8dc01e72e41626dcffd4ba13 #endregion Console.Read(); }
/// <summary> /// </summary> /// <param name="home"></param> public WebOutput() : base() { ContainerOfRuleNodes = new List<XmlNode>(); ContainerOfMatchNodes = new List<XmlNode>(); }
public ControlCenter() { this.fieldCoodinates = new bool[5, 5]; InitField(); planes = new List<AirCraftMachine>(); }
public override void Initialize() { InternalMatches = new List<IMatch>(); }
protected override void Dispose(bool disposing) { // If you need thread safety, use a lock around these // operations, as well as in your methods that use the resource. if (Disposed) return; // If disposing equals true, dispose all managed // and unmanaged resources. if (disposing) { //// Dispose managed resources. //if (Home != null) //{ // Home.Dispose(); //} // Call the appropriate methods to clean up // unmanaged resources here. // If disposing is false, // only the following code is executed. } // Indicate that the instance has been disposed. InternalMatches = null; Disposed = true; }
public List<int> RetrieveLanguageIdsFromRules() { List<int> list = new List<int>(); foreach (KeyValuePair<int, ICategoryDefinition> categoryDefinition in Categories) { if (!categoryDefinition.Value.Enabled) continue; foreach (KeyValuePair<int, IRuleDefinition> ruleDefinition in categoryDefinition.Value.Rules) { if (!ruleDefinition.Value.Enabled) continue; IConfigurationProxy configProxy = ProxyHome.Instance.RetrieveConfigurationProxy(ConfigKeyKeeper.Instance.AccessKey); IRuleDeclaration ruleDeclaration = configProxy.RuleDeclarationFromCategoryIdAndRuleId(categoryDefinition.Value.CategoryDeclarationReferenceId, ruleDefinition.Value.RuleDeclarationReferenceId); foreach (KeyValuePair<int, ILanguageDeclaration> pair in ruleDeclaration.Languages) { ILanguageDeclaration languageReference = pair.Value; if (!list.Contains(languageReference.Id)) list.Add(languageReference.Id); } } } return list; }
private void LoadProjectDefinitions(XDocument doc) { lock (_lockConfigurationFile) { // Validate input... if (doc == null) throw new ArgumentNullException("doc"); List<IProjectDefinition> projectDefinitions = new List<IProjectDefinition>(); foreach (XElement projDefinition in doc.Descendants(PROJECT_DEFINITION)) { ProjectDefinition projectDefinition = new ProjectDefinition(); // Load the attributes: "Enabled" and "Name"... projectDefinition.Id = int.Parse(projDefinition.Attribute(XName.Get(ID)).Value); projectDefinition.Enabled = bool.Parse(projDefinition.Attribute(XName.Get(ENABLED)).Value); // XSD should have validated input... projectDefinition.Name = projDefinition.Attribute(XName.Get(NAME)).Value; // Load the directories to "Include" and the directories to "Exclude"... XElement includeDirs = projDefinition.Descendants(PROJECT_DIRECTORIES).Descendants(PROJECT_INCLUDE).First(); XElement excludeDirs = projDefinition.Descendants(PROJECT_DIRECTORIES).Descendants(PROJECT_EXCLUDE).First(); projectDefinition.Directories.AddRange(LoadDirectoryDefinitions(includeDirs)); projectDefinition.ExcludedDirectories.AddRange(LoadDirectoryDefinitions(excludeDirs)); // Load the directories to "Include" and the directories to "Exclude"... XElement includeFiles = projDefinition.Descendants(PROJECT_FILES).Descendants(PROJECT_INCLUDE).First(); XElement excludeFiles = projDefinition.Descendants(PROJECT_FILES).Descendants(PROJECT_EXCLUDE).First(); projectDefinition.Files.AddRange(LoadFileDefinitions(includeFiles)); projectDefinition.ExcludedFiles.AddRange(LoadFileDefinitions(excludeFiles)); // Load the category definitions... foreach (XElement category in projDefinition.Descendants(PROJECT_CATEGORY)) { CategoryDefinition categoryDefinition = LoadCategoryDefinition(category); categoryDefinition.ParentDefinition = projectDefinition; projectDefinition.Categories.Add(categoryDefinition.CategoryDeclarationReferenceId, categoryDefinition); // Update 'Category Definition' statistics counters... ProxyHome.Instance.RetrieveStatisticsProxy(ConfigKeyKeeper.Instance.AccessKey).IncrementCounter(CounterIds.TotalCategoryDefinitions); if (categoryDefinition.Enabled) ProxyHome.Instance.RetrieveStatisticsProxy(ConfigKeyKeeper.Instance.AccessKey).IncrementCounter(CounterIds.ActiveCategoryDefinitions); } Manager.Definitions.Projects.Add(projectDefinition.Id, projectDefinition); // Update 'Project Definition' statistics counters... ProxyHome.Instance.RetrieveStatisticsProxy(ConfigKeyKeeper.Instance.AccessKey).IncrementCounter(CounterIds.TotalProjectDefinitions); if (projectDefinition.Enabled) ProxyHome.Instance.RetrieveStatisticsProxy(ConfigKeyKeeper.Instance.AccessKey).IncrementCounter(CounterIds.ActiveProjectDefinitions); } } }
private List<FileDefinition> LoadFileDefinitions(XElement includeElement) { List<FileDefinition> list = new List<FileDefinition>(); foreach (XElement file in includeElement.Descendants(PROJECT_FILE)) { FileDefinition fileDefinition = new FileDefinition(); fileDefinition.Enabled = bool.Parse(file.Attribute(XName.Get(ENABLED)).Value); // XSD should have validated input... fileDefinition.Path = file.Attribute(XName.Get(PROJECT_PATH)).Value; list.Add(fileDefinition); } return list; }
private List<DirectoryDefinition> LoadDirectoryDefinitions(XElement includeElement) { List<DirectoryDefinition> list = new List<DirectoryDefinition>(); foreach (XElement dir in includeElement.Descendants(PROJECT_DIRECTORY)) { DirectoryDefinition directoryDefinition = new DirectoryDefinition(); directoryDefinition.Enabled = bool.Parse(dir.Attribute(XName.Get(ENABLED)).Value); // XSD should have validated input... directoryDefinition.Path = dir.Attribute(XName.Get(PROJECT_PATH)).Value; list.Add(directoryDefinition); } return list; }
private List<FileDefinition> LoadFileDefinitions(ProjectDefinition projectDefinition, XElement includeElement) { List<FileDefinition> list = new List<FileDefinition>(); foreach (XElement file in includeElement.Descendants(PROJECT_FILE)) { FileDefinition fileDefinition = new FileDefinition(); fileDefinition.Enabled = bool.Parse(file.Attribute(XName.Get(ENABLED)).Value); // XSD should have validated input... string tmpPath = file.Attribute(XName.Get(PROJECT_PATH)).Value; if (string.IsNullOrEmpty(tmpPath)) { Log.Warning("Empty file defined in project '" + projectDefinition.Name + "'."); continue; } string path = null; if (tmpPath.StartsWith("*")) { tmpPath = tmpPath.TrimStart('*'); path = string.IsNullOrEmpty(tmpPath) ? projectDefinition.RootDirectory.Path : Path.GetFullPath(projectDefinition.RootDirectory.Path + tmpPath); if (!File.Exists(path)) { Log.Warning("Unable to find file '" + path + "' in project '" + projectDefinition.Name + "'."); continue; } } fileDefinition.Path = path; list.Add(fileDefinition); } return list; }