Example #1
0
 public static Grid Solve(Grid grid)
 {
   IList solutions = Solve((Grid)grid.Clone(), 1);
   if (solutions.Count == 0)
   {
     return null;
   }
   else
   {
     return (Grid)solutions[0];
   }
 }
Example #2
0
        public static Grid Solve(Grid grid)
        {
            IList solutions = Solve((Grid)grid.Clone(), 1);

            if (solutions.Count == 0)
            {
                return(null);
            }
            else
            {
                return((Grid)solutions[0]);
            }
        }
Example #3
0
    public static bool ValidNumberPlace(Grid grid)
    {
      // Check only one solution exists
      IList solutions = Solve((Grid)grid.Clone(), 2);

      if (solutions.Count == 1)
      {
        return true;
      }

      // Either unsolvable or multiple solutions
      return false;
    }
Example #4
0
        public static bool ValidNumberPlace(Grid grid)
        {
            // Check only one solution exists
            IList solutions = Solve((Grid)grid.Clone(), 2);

            if (solutions.Count == 1)
            {
                return(true);
            }

            // Either unsolvable or multiple solutions
            return(false);
        }
Example #5
0
        /// <summary>
        /// rate a grid
        /// returns it as int
        /// the lower the harder
        /// </summary>
        /// <param name="grid">Grid</param>
        /// <returns></returns>
        public static int Rate(Grid gridOrg)
        {
            Grid grid = (Grid)gridOrg.Clone();
            int  rate = 0;

            rateAll = 0;
            //			for(int trys = 0; trys<10;trys++)
            //			{
            //			grid = (Grid)gridOrg.Clone();
            //              rate = 0;
            while (grid.CountFilledCells() < (grid.CellsInRow * grid.CellsInRow))
            {
                int cand = FindUniqueCandidates(grid);

                rate += cand;
                if (cand > 0)
                {
                    int candidateIndex = random.Next(cand);
                    int m = -1, i = 0, j = 0, candidateRow = 0, candidateCol = 0;

                    for (i = 0; i < 9 && m < candidateIndex; i++)
                    {
                        for (j = 0; j < 9 && m < candidateIndex; j++)
                        {
                            if (grid.uniqueCandidates[i, j] != 0)
                            {
                                m++;
                                if (m == candidateIndex)
                                {
                                    candidateRow = i;
                                    candidateCol = j;
                                }
                            }
                        }
                    }
                    grid.cells[candidateRow, candidateCol] = grid.uniqueCandidates[candidateRow, candidateCol];
                }
                else
                {
                    //rate = rate - ((grid.BlocksAcross * grid.BlocksAcross) - grid.CountFilledCells());
                    //no more unique cells -> difficult grid
                    rate = grid.CountFilledCells();
                    break;
                }
            }
            //				rateAll += rate;
            //				MediaPortal.GUI.Library.Log.WriteFile(MediaPortal.GUI.Library.LogType.Log, "Soduko Rate end "+trys+" notes: {0}", rate);
            //			}
            return(rate);
        }
Example #6
0
        public static Grid Generate(int blocksAcross)
        {
            // First generate a random completed grid that is valid
            Grid empty    = new Grid(blocksAcross);
            Grid solution = Solve(empty);
            Grid puzzle   = (Grid)solution.Clone();

            return(Minimize(puzzle));

            /*
             *    Random random = new Random(DateTime.Now.Millisecond);
             *
             *    IList removeCandidates = new ArrayList();
             *    for (int cellNumber = 1; cellNumber <= 81; cellNumber++)
             *    {
             *      removeCandidates.Add(cellNumber);
             *    }
             *
             *    while (removeCandidates.Count > 0)
             *    {
             *      int removeIndex = random.Next(removeCandidates.Count);
             *      int row = removeIndex / puzzle.CellsInRow;
             *      int column = removeIndex % puzzle.CellsInRow;
             *
             *      if (puzzle.cells[row, column] != 0)
             *      {
             *        int value = puzzle.cells[row, column];
             *        puzzle.cells[row, column] = 0;
             *        IList solutions = Solve((Grid)puzzle.Clone(), 2);
             *        if (solutions.Count == 2 || solutions.Count == 0)
             *        {
             *          puzzle.cells[row, column] = value;
             *        }
             *        else
             *        {
             *          cellsRemoved;
             *        }
             *      }
             *    }
             *
             *    IList solns = Solve((Grid)puzzle.Clone(), 10);
             *    return puzzle;
             */
        }
Example #7
0
    public static bool CheckMinimality(Grid grid)
    {
      Grid temp = (Grid)grid.Clone();

      for (int row = 0; row < temp.CellsInRow; row++)
      {
        for (int column = 0; column < temp.CellsInRow; column++)
        {
          if (temp.cells[row, column] != 0)
          {
            int value = temp.cells[row, column];
            temp.cells[row, column] = 0;
            if (ValidNumberPlace(temp))
            {
              return false;
            }
            temp.cells[row, column] = value;
          }
        }
      }

      return true;
    }
Example #8
0
        public static bool CheckMinimality(Grid grid)
        {
            Grid temp = (Grid)grid.Clone();

            for (int row = 0; row < temp.CellsInRow; row++)
            {
                for (int column = 0; column < temp.CellsInRow; column++)
                {
                    if (temp.cells[row, column] != 0)
                    {
                        int value = temp.cells[row, column];
                        temp.cells[row, column] = 0;
                        if (ValidNumberPlace(temp))
                        {
                            return(false);
                        }
                        temp.cells[row, column] = value;
                    }
                }
            }

            return(true);
        }
Example #9
0
    /// <summary>
    /// rate a grid
    /// returns it as int
    /// the lower the harder
    /// </summary>
    /// <param name="grid">Grid</param>
    /// <returns></returns>
    public static int Rate(Grid gridOrg)
    {
      Grid grid = (Grid)gridOrg.Clone();
      int rate = 0;
      rateAll = 0;
      //			for(int trys = 0; trys<10;trys++)
      //			{
      //			grid = (Grid)gridOrg.Clone();
      //      		rate = 0;
      while (grid.CountFilledCells() < (grid.CellsInRow * grid.CellsInRow))
      {
        int cand = FindUniqueCandidates(grid);

        rate += cand;
        if (cand > 0)
        {
          int candidateIndex = random.Next(cand);
          int m = -1, i = 0, j = 0, candidateRow = 0, candidateCol = 0;

          for (i = 0; i < 9 && m < candidateIndex; i++)
          {
            for (j = 0; j < 9 && m < candidateIndex; j++)
            {
              if (grid.uniqueCandidates[i, j] != 0)
              {
                m++;
                if (m == candidateIndex)
                {
                  candidateRow = i;
                  candidateCol = j;
                }
              }
            }
          }
          grid.cells[candidateRow, candidateCol] = grid.uniqueCandidates[candidateRow, candidateCol];
        }
        else
        {
          //rate = rate - ((grid.BlocksAcross * grid.BlocksAcross) - grid.CountFilledCells());
          //no more unique cells -> difficult grid
          rate = grid.CountFilledCells();
          break;
        }
      }
      //				rateAll += rate;
      //				MediaPortal.GUI.Library.Log.WriteFile(MediaPortal.GUI.Library.LogType.Log, "Soduko Rate end "+trys+" notes: {0}", rate);
      //			}
      return rate;
    }
Example #10
0
    /// <summary>
    /// Solve given sudoku grid and solutions upto maximum number specified
    /// </summary>
    /// <param name="g"></param>
    /// <returns></returns>
    public static IList Solve(Grid grid, int maxSolutions)
    {
      ArrayList solutions = new ArrayList();
      // If grid is solved then return as solution
      if (grid.CountFilledCells() == (grid.CellsInRow * grid.CellsInRow))
      {
        solutions.Add(grid.Clone());
        return solutions;
      }

      // Solve singles
      //Singles(grid);

      // Choose unsolved cell
      int leastCandidatesRow = -1;
      int leastCandidatesColumn = -1;
      IList leastCandidates = null;

      for (int row = 0; row < grid.CellsInRow; row++)
      {
        for (int column = 0; column < grid.CellsInRow; column++)
        {
          if (grid.cells[row, column] == 0)
          {
            IList candidates = grid.Possibilities(row, column);

            // If cell has no possible value then grid is not solvable so quit now
            if (candidates.Count == 0)
            {
              return solutions;
            }
            else if (leastCandidates == null || leastCandidates.Count > candidates.Count)
            {
              leastCandidatesRow = row;
              leastCandidatesColumn = column;
              leastCandidates = candidates;
            }
          }
        }
      }

      // For all candidates of unsolved cell
      if (leastCandidates != null)
      {
        while (leastCandidates.Count > 0)
        {
          // Set candidate
          int candidateIndex = random.Next(leastCandidates.Count);
          grid.cells[leastCandidatesRow, leastCandidatesColumn] = (int)leastCandidates[candidateIndex];
          leastCandidates.RemoveAt(candidateIndex);

          Grid nextLevelGrid = (Grid)grid.Clone();

          IList nextLevelSolutions = Solve(nextLevelGrid, maxSolutions);

          solutions.AddRange(nextLevelSolutions);

          // Trim number of solutions so we don't exceed maximum required
          if (solutions.Count > maxSolutions)
          {
            solutions.RemoveRange(0, solutions.Count - maxSolutions);
          }

          if (solutions.Count == maxSolutions)
          {
            return solutions;
          }
        }
      }
      return solutions;
    }
Example #11
0
        /// <summary>
        /// Solve given sudoku grid and solutions upto maximum number specified
        /// </summary>
        /// <param name="g"></param>
        /// <returns></returns>
        public static IList Solve(Grid grid, int maxSolutions)
        {
            ArrayList solutions = new ArrayList();

            // If grid is solved then return as solution
            if (grid.CountFilledCells() == (grid.CellsInRow * grid.CellsInRow))
            {
                solutions.Add(grid.Clone());
                return(solutions);
            }

            // Solve singles
            //Singles(grid);

            // Choose unsolved cell
            int   leastCandidatesRow    = -1;
            int   leastCandidatesColumn = -1;
            IList leastCandidates       = null;

            for (int row = 0; row < grid.CellsInRow; row++)
            {
                for (int column = 0; column < grid.CellsInRow; column++)
                {
                    if (grid.cells[row, column] == 0)
                    {
                        IList candidates = grid.Possibilities(row, column);

                        // If cell has no possible value then grid is not solvable so quit now
                        if (candidates.Count == 0)
                        {
                            return(solutions);
                        }
                        else if (leastCandidates == null || leastCandidates.Count > candidates.Count)
                        {
                            leastCandidatesRow    = row;
                            leastCandidatesColumn = column;
                            leastCandidates       = candidates;
                        }
                    }
                }
            }

            // For all candidates of unsolved cell
            if (leastCandidates != null)
            {
                while (leastCandidates.Count > 0)
                {
                    // Set candidate
                    int candidateIndex = random.Next(leastCandidates.Count);
                    grid.cells[leastCandidatesRow, leastCandidatesColumn] = (int)leastCandidates[candidateIndex];
                    leastCandidates.RemoveAt(candidateIndex);

                    Grid nextLevelGrid = (Grid)grid.Clone();

                    IList nextLevelSolutions = Solve(nextLevelGrid, maxSolutions);

                    solutions.AddRange(nextLevelSolutions);

                    // Trim number of solutions so we don't exceed maximum required
                    if (solutions.Count > maxSolutions)
                    {
                        solutions.RemoveRange(0, solutions.Count - maxSolutions);
                    }

                    if (solutions.Count == maxSolutions)
                    {
                        return(solutions);
                    }
                }
            }
            return(solutions);
        }