Example #1
0
        BitArray LoadAlienSprite(int alien)
        {
            string filename = $"Invaders.jooyetech_icon_0{alien}_invader.bmp";

            byte[] inv = BitmapLoader.LoadBMPResource(filename);

            Console.WriteLine($"{alien} has {inv.Length} bytes");

            //bmp start at lower left
            //flip vertically - and flip the bits in the byte ~
            // also reverse the bits for little endian ?
            byte[] flipinv = new byte[inv.Length];
            for (int r = 39; r > 0; r--)
            {
                for (int i = 0; i < 8; i++)
                {
                    flipinv[r * 8 + i] = Reverse((byte)~inv[(39 - r) * 8 + i]);
                }
            }

            // assume all are same size for now
            int[] d = BitmapLoader.LoadDimensions(filename);
            spriteW = d[0];
            spriteH = d[1];

            return(new BitArray(flipinv));
        }
Example #2
0
        void InvaderTest(int alien)
        {
            byte[] inv = BitmapLoader.LoadBMPResource($"Invaders.jooyetech_icon_0{alien}_invader.bmp");

            Console.WriteLine($"{inv.Length} bytes");

            //bmp start at lower left
            //flip vertically - and flip the bits in the byte ~
            // also reverse the bits for little endian ?
            byte[] flipinv = new byte[inv.Length];
            for (int r = 39; r > 0; r--)
            {
                for (int i = 0; i < 8; i++)
                {
                    flipinv[r * 8 + i] = Reverse((byte)~inv[(39 - r) * 8 + i]);
                }
            }

            graphics.Clear();

            for (int x = 0; x < display.Width; x += 64)
            {
                for (int y = 0; y < display.Height; y += 40)
                {
                    //display.DrawBitmap(x, y, 64 / 8, 40, flipinv, RandColor());
                    DrawBitmap(x, y, 64, 40, flipinv, RandColor());
                    // Console.WriteLine($"{x} {y}");
                    graphics.Show();
                }
            }
        }