Example #1
0
        public void init(BoardManager _board, float x, float y)
        {
            board = _board;
            transform.localPosition = new Vector3(x, y);
            showArrow = true;
            moving    = false;
            Color c = levelManager.GetLevelColor();

            playerSprite.color = c;
            NArrowSprite.color = c;
            DArrowSprite.color = c;
            RArrowSprite.color = c;
            LArrowSprite.color = c;
            goal      = false;
            onPause   = false;
            Movements = new Stack <TraceInfo>();
        }
Example #2
0
        public void SetMap(Map map)
        {
            if (levelManager != null)
            {
                color = levelManager.GetLevelColor();
            }
            else
            {
                color = Color.white;
            }
            this.map = map;
            tiles    = new Tile[map.GetHeight() + 1, map.GetWidth() + 1];
            List <Point> mapIce;

            mapIce = map.GetIceTiles();
            List <Wall> mapWalls;

            mapWalls = map.GetWalls();

            float xOffset = -(map.GetWidth() + 1) / 2.0f;
            float yOffset = -(map.GetHeight() + 1) / 2.0f;

            Vector3 scale = new Vector3(map.GetWidth(), map.GetHeight());

            scale.x = (7.0f / scale.x) * transform.localScale.x * 1.5f;
            scale.y = (9.0f / scale.y) * transform.localScale.y * 1.5f;
            this.transform.localScale = scale;

            // Instancia las tiles del nivel
            for (int r = 0; r < map.GetHeight() + 1; r++)
            {
                for (int c = 0; c < map.GetWidth() + 1; c++)
                {
                    Tile tile = CreateTile(c + xOffset, r + yOffset);
                    tiles[r, c] = tile;
                    tile.setColor(color);
                    // Propiedades del tile
                    if (map.GetGoal().x + 1 == c && map.GetGoal().y + 1 == r)
                    {
                        tile.EnableGoal();
                    }



                    if (c == 0 && r != 0)
                    {
                        tile.EnableRightWall();
                    }

                    if (r == 0 && c != 0)
                    {
                        tile.EnableTopWall();
                    }

                    Point pos; pos.x = c - 0.5f; pos.y = r - 0.5f;
                    if (mapIce.Contains(pos))
                    {
                        tile.EnableIce();
                    }


                    Point originX; originX.x   = c - 1; originX.y = r;
                    Point destinyX; destinyX.x = c; destinyX.y = r;
                    Point destiny; destiny.x   = c; destiny.y = r;
                    Wall  helpX; helpX.o       = originX; helpX.d = destinyX;

                    if (mapWalls.Contains(helpX))
                    {
                        tile.EnableTopWall();
                    }
                    else
                    {
                        helpX.o = destinyX; helpX.d = originX;
                        if (mapWalls.Contains(helpX))
                        {
                            tile.EnableTopWall();
                        }
                    }
                    Point originY; originY.x = c; originY.y = r - 1;
                    Wall  helpY; helpY.o     = destiny; helpY.d = originY;

                    if (mapWalls.Contains(helpY))
                    {
                        tile.EnableRightWall();
                    }
                    else
                    {
                        helpY.o = originY; helpY.d = destiny;
                        if (mapWalls.Contains(helpY))
                        {
                            tile.EnableRightWall();
                        }
                    }
                }
            }
            Point playerStart = map.GetStart();

            player.init(this, playerStart.x + xOffset + 1, playerStart.y + yOffset + 1);
        }