public MazeObject(IInteractionType i)
 {
     _surroundings = new Surroundings();
     _discovered = false;
     _interaction = i;
     _position = new Position(0, 0);
 }
Example #2
0
 protected MazeObject()
 {
     _surroundings = new Surroundings();
     _discovered = false;
 }
Example #3
0
 private void ResetPosition()
 {
     _surroundings = new Surroundings();
 }
 public MazeNodeObject(MazeObject mo)
 {
     _occupiedBy = mo;
     _surroundings = new Surroundings();
 }