Example #1
0
        private static void Main(string[] args)
        {
            var form = new SettingsDialog();
            Application.EnableVisualStyles();
            Application.Run(form);
            videoMode = VideoMode.DesktopMode;
            RenderWindow window = new RenderWindow(videoMode, "Maze Crap", Styles.Fullscreen);
            window.EnableVerticalSync(Settings.Default.VerticalSync);
            window.ShowMouseCursor(false);
            window.Closed += (sender, e) => Application.Exit();
            window.KeyPressed += (sender, e) => ((RenderWindow) sender).Close();
            SetUpMaze();
            target = new Image(VideoMode.DesktopMode.Width/10, VideoMode.DesktopMode.Height/10) {Smooth = false};
            float accumulator = 0;
            float WaitTime = 0;
            var fps = (float) Settings.Default.Framerate;
            window.Show(true);
            bool hasrun = false;
            while (window.IsOpened())
            {
                accumulator += window.GetFrameTime();
                while (accumulator > fps)
                {
                    if (FinishedGenerating && !Solving)
                    {
                        if (WaitTime < Settings.Default.WaitTime && hasrun)
                        {
                            WaitTime += window.GetFrameTime();
                        }
                        else
                        {
                            WaitTime = 0;
                            CurrentCell = StartCell*2;
                            VisitedWalls[CurrentCell.X, CurrentCell.Y] = true;
                            CellStack.Clear();
                            Solving = true;
                            hasrun = true;
                        }
                        accumulator -= fps;
                        continue;
                    }
                    if (Solving && FinishedSolving)
                    {
                        if (WaitTime < Settings.Default.WaitTime)
                            WaitTime += window.GetFrameTime();
                        else
                        {
                            Solving = false;
                            FinishedGenerating = false;
                            FinishedSolving = false;
                            SetUpMaze();
                            continue;
                        }
                        continue;
                    }
                    if (Solving && !FinishedSolving)
                    {
                        if (Settings.Default.ShowSolving)
                            FinishedSolving = !SolveIterate(CellStack, Cells, Walls, StartCell, EndCell);
                        else
                        {
                            while (SolveIterate(CellStack, Cells, Walls, StartCell, EndCell)) ;
                            FinishedSolving = true;
                        }
                        accumulator -= fps;
                        continue;
                    }

                    if (Settings.Default.ShowGeneration)
                    {
                        FinishedGenerating = !GenerateIterate(CellStack, Cells, Walls);
                        hasrun = true;
                    }
                    else
                    {
                        while (GenerateIterate(CellStack, Cells, Walls)) ;
                        FinishedGenerating = true;
                    }
                    accumulator -= fps;
                    NeedsRedraw = true;
                }
                Render(window);
                window.Display();
                window.DispatchEvents();
            }
        }
Example #2
0
        private static void Main(string[] args)
        {
            var form = new SettingsDialog();

            Application.EnableVisualStyles();
            Application.Run(form);
            videoMode = VideoMode.DesktopMode;
            RenderWindow window = new RenderWindow(videoMode, "Maze Crap", Styles.Fullscreen);

            window.EnableVerticalSync(Settings.Default.VerticalSync);
            window.ShowMouseCursor(false);
            window.Closed     += (sender, e) => Application.Exit();
            window.KeyPressed += (sender, e) => ((RenderWindow)sender).Close();
            SetUpMaze();
            target = new Image(VideoMode.DesktopMode.Width / 10, VideoMode.DesktopMode.Height / 10)
            {
                Smooth = false
            };
            float accumulator = 0;
            float WaitTime    = 0;
            var   fps         = (float)Settings.Default.Framerate;

            window.Show(true);
            bool hasrun = false;

            while (window.IsOpened())
            {
                accumulator += window.GetFrameTime();
                while (accumulator > fps)
                {
                    if (FinishedGenerating && !Solving)
                    {
                        if (WaitTime < Settings.Default.WaitTime && hasrun)
                        {
                            WaitTime += window.GetFrameTime();
                        }
                        else
                        {
                            WaitTime    = 0;
                            CurrentCell = StartCell * 2;
                            VisitedWalls[CurrentCell.X, CurrentCell.Y] = true;
                            CellStack.Clear();
                            Solving = true;
                            hasrun  = true;
                        }
                        accumulator -= fps;
                        continue;
                    }
                    if (Solving && FinishedSolving)
                    {
                        if (WaitTime < Settings.Default.WaitTime)
                        {
                            WaitTime += window.GetFrameTime();
                        }
                        else
                        {
                            Solving            = false;
                            FinishedGenerating = false;
                            FinishedSolving    = false;
                            SetUpMaze();
                            continue;
                        }
                        continue;
                    }
                    if (Solving && !FinishedSolving)
                    {
                        if (Settings.Default.ShowSolving)
                        {
                            FinishedSolving = !SolveIterate(CellStack, Cells, Walls, StartCell, EndCell);
                        }
                        else
                        {
                            while (SolveIterate(CellStack, Cells, Walls, StartCell, EndCell))
                            {
                                ;
                            }
                            FinishedSolving = true;
                        }
                        accumulator -= fps;
                        continue;
                    }

                    if (Settings.Default.ShowGeneration)
                    {
                        FinishedGenerating = !GenerateIterate(CellStack, Cells, Walls);
                        hasrun             = true;
                    }
                    else
                    {
                        while (GenerateIterate(CellStack, Cells, Walls))
                        {
                            ;
                        }
                        FinishedGenerating = true;
                    }
                    accumulator -= fps;
                    NeedsRedraw  = true;
                }
                Render(window);
                window.Display();
                window.DispatchEvents();
            }
        }