static void Main(string[] args) { MazeMaker maker = new MazeMaker(); Grid maze = maker.MakeMaze(int.Parse(args[0]), int.Parse(args[1]), int.Parse(args[2])); using (Stream stream = new FileStream("output.json", FileMode.Create)) { new MazePixelator().DrawMaze(maze, stream); } }
// Start is called before the first frame update void Start() { _connections = new List <ConnectionData>(); parts = GetComponent <MazeParts>(); maker = GetComponent <MazeMaker>(); }