public void OriginalRender() { // y=28 x=49 for (int y = 0; y < linesInput; y++) { for (int x = 0; x < 49; x++) { //draw map mapCells[y, x].DrawBackground(g); } } //render player and guard player.Render(); guard.Render(); }
public void OriginalRender() { // y=28 x=49 for (int y = 0; y < linesInput; y++) { for (int x = 0; x < 49; x++) { //draw map mapCells[y, x].DrawBackground(g); } } //render player and guard player.Render(); guard.Render(); }