void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 8 "..\..\..\SingleGame\SinglePlayer.xaml" ((MazeGUI.SingleGame.SinglePlayer)(target)).KeyDown += new System.Windows.Input.KeyEventHandler(this.Window_KeyDown); #line default #line hidden return; case 2: this.StackPanel = ((System.Windows.Controls.StackPanel)(target)); return; case 3: this.MyGrid = ((System.Windows.Controls.Grid)(target)); return; case 4: this.btnReset = ((System.Windows.Controls.Button)(target)); #line 22 "..\..\..\SingleGame\SinglePlayer.xaml" this.btnReset.Click += new System.Windows.RoutedEventHandler(this.btnReset_Click); #line default #line hidden return; case 5: this.btnSolve = ((System.Windows.Controls.Button)(target)); #line 23 "..\..\..\SingleGame\SinglePlayer.xaml" this.btnSolve.Click += new System.Windows.RoutedEventHandler(this.btnSolve_Click); #line default #line hidden return; case 6: this.btnMenu = ((System.Windows.Controls.Button)(target)); #line 24 "..\..\..\SingleGame\SinglePlayer.xaml" this.btnMenu.Click += new System.Windows.RoutedEventHandler(this.btnMenu_Click); #line default #line hidden return; case 7: this.mazeBoard = ((MazeGUI.Controls.MazeBoard)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.btnMainMenu = ((System.Windows.Controls.Button)(target)); return; case 2: this.mazeBoard1 = ((MazeGUI.Controls.MazeBoard)(target)); return; case 3: this.mazeBoard2 = ((MazeGUI.Controls.MazeBoard)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 8 "..\..\..\MultiGame\MultiPlayer.xaml" ((MazeGUI.MultiGame.MultiPlayer)(target)).KeyDown += new System.Windows.Input.KeyEventHandler(this.Window_KeyDown); #line default #line hidden #line 8 "..\..\..\MultiGame\MultiPlayer.xaml" ((MazeGUI.MultiGame.MultiPlayer)(target)).Closed += new System.EventHandler(this.closeWin); #line default #line hidden return; case 2: this.btnMainMenu = ((System.Windows.Controls.Button)(target)); #line 19 "..\..\..\MultiGame\MultiPlayer.xaml" this.btnMainMenu.Click += new System.Windows.RoutedEventHandler(this.btnMainMenu_Click); #line default #line hidden return; case 3: this.myBoard = ((MazeGUI.Controls.MazeBoard)(target)); return; case 4: this.opponentBoard = ((MazeGUI.Controls.MazeBoard)(target)); return; } this._contentLoaded = true; }
/// <summary> /// Handles the <see cref="E:GoalPosPropertyChanged" /> event. /// </summary> /// <param name="d">The d.</param> /// <param name="e">The <see cref="DependencyPropertyChangedEventArgs"/> instance containing the event data.</param> private static void OnGoalPosPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { MazeBoard board = (MazeBoard)d; board.OnGoalPosPropertyChanged(); }
/// <summary> /// Handles the <see cref="E:PlayerImageFilePropertyChanged" /> event. /// </summary> /// <param name="d">The d.</param> /// <param name="e">The <see cref="DependencyPropertyChangedEventArgs"/> instance containing the event data.</param> private static void OnPlayerImageFilePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { MazeBoard board = (MazeBoard)d; board.OnPlayerImageFilePropertyChanged(); }