Example #1
0
 /// <summary>
 /// Make new Event
 /// </summary>
 /// <param name="data"></param>
 public EventActionData(EventActionData data)
 {
     this.levelValidation = data.levelValidation;
     if (data.eventType == EventType.Event)
     {
         this.eventType = data.eventType;
         string json  = JsonUtility.ToJson(data.block);
         Block  sData = JsonUtility.FromJson(json, data.block.GetType()) as Block;
         if (sData != null)
         {
             BeforeSerialize(sData);
             AfterSerialize();
         }
     }
     else
     {
         eventType = EventType.Or;
     }
 }
Example #2
0
        /// <summary>
        /// Validate validation.
        /// </summary>
        /// <returns></returns>
        public bool Validate(UnityEngine.Object instance)
        {
            //if(editIndex == -1) return true;
            if (eventList == null || eventList.Count == 0)
            {
                //editIndex = -1;
                return(true);
            }
            bool hasFail = false;            //to check that validation has fail.

            if (!useLevelValidation)
            {
                for (int i = 0; i < eventList.Count; i++)
                {
                    EventActionData Event = eventList[i];
                    if (!hasFail && Event.eventType == EventActionData.EventType.Event)
                    {
#if UNITY_EDITOR
                        try {
                            if (!Event.block.Validate(instance))                             //do validate
                            {
                                hasFail = true;
                            }
                        }
                        catch {
                            Debug.LogError("Error in validation : " + eventList[i].displayName + " in index : " + i);
                            throw;
                        }
#else
                        if (!Event.block.Validate(instance))                         //do validate
                        {
                            hasFail = true;
                        }
#endif
                    }
                    else if (Event.eventType == EventActionData.EventType.Or)
                    {
                        if (hasFail && i + 1 == eventList.Count)                         //if or event is in the end of array then stop it.
                        {
                            break;
                        }
                        else if (hasFail)                           //if prev validate has fail, execute next validate
                        {
                            hasFail = false;
                        }
                        else                            //if prev validate does't have fail then stop this.
                        {
                            break;
                        }
                    }
                }
            }
            else
            {
                byte lastLevel = 0;
                for (int i = 0; i < eventList.Count; i++)
                {
                    EventActionData Event = eventList[i];
                    if (Event.levelValidation == 0)
                    {
                        if (Event.eventType == EventActionData.EventType.Event)
                        {
#if UNITY_EDITOR
                            try {
                                if (!hasFail && !Event.block.Validate(instance))                                 //do validate
                                {
                                    hasFail = true;
                                }
                            }
                            catch {
                                Debug.LogError("Error in validation : " + eventList[i].displayName + " in index : " + i);
                                throw;
                            }
#else
                            if (!hasFail && !Event.block.Validate(instance))                             //do validate
                            {
                                hasFail = true;
                            }
#endif
                        }
                        else                            //Or Statement
                        {
                            if (hasFail)                //if or event is in the end of array then stop it.
                            {
                                if (i + 1 == eventList.Count)
                                {
                                    return(false);
                                }
                                //if prev validate has fail, execute next validate
                                hasFail = false;
                            }
                            else                                //if prev validate does't have fail then stop this.
                            {
                                break;
                            }
                        }
                    }
                    else
                    {
                        if (i == 0)
                        {
                            lastLevel = Event.levelValidation;
                        }
                        else if (lastLevel != Event.levelValidation && hasFail)
                        {
                            continue;
                        }
                        if (Event.eventType == EventActionData.EventType.Event)
                        {
#if UNITY_EDITOR
                            try {
                                if (!hasFail && !Event.block.Validate(instance))                                 //do validate
                                {
                                    hasFail = true;
                                }
                            }
                            catch {
                                Debug.LogError("Error in validation : " + eventList[i].displayName + " in index : " + i);
                                throw;
                            }
#else
                            if (!hasFail && !Event.block.Validate(instance))                             //do validate
                            {
                                hasFail = true;
                            }
#endif
                        }
                        else                            //Or Statement
                        {
                            if (lastLevel == Event.levelValidation && !hasFail)
                            {
                                continue;
                            }
                            if (hasFail)                             //if or event is in the end of array then stop it.
                            {
                                if (i + 1 == eventList.Count)
                                {
                                    return(false);
                                }
                                //if prev validate has fail, execute next validate
                                hasFail = false;
                            }
                            else                                //if prev validate does't have fail then execute next validate.
                            {
                                if (i + 1 == eventList.Count)
                                {
                                    break;
                                }
                                continue;
                            }
                        }
                    }
                    lastLevel = Event.levelValidation;
                }
            }
            return(!hasFail);
        }
Example #3
0
 public void RemoveBlock(EventActionData @event)
 {
     eventList.Remove(@event);
 }