Example #1
0
        public static void HandleInput(InputHelper helper, KeyManager keys)
        {
            CurrentState?.HandleInput(helper, keys);

            EconomyGrid economyGrid = ((EconomyState)GetState("economy")).EconomyGrid;
            SaveGame    sg          = new SaveGame(economyGrid);

            int f1  = (int)Keys.F1;
            int f12 = (int)Keys.F12;

            for (int i = f1; i <= f12; ++i)
            {
                if (helper.KeyPressed((Keys)i) && (helper.IsKeyDown(Keys.LeftShift) || helper.IsKeyDown(Keys.RightShift)))
                {
                    FileManager.SaveGame("savegametest-" + i, new byte[] { 0x42, 0x10, 0x28, 0x64, 0xFF, 0xEB }, sg);
                }
                else if (helper.KeyPressed((Keys)i))
                {
                    FileManager.LoadGame("savegametest-" + i, new byte[] { 0x42, 0x10, 0x28, 0x64, 0xFF, 0xEB }, sg);
                    EconomyState ecoState = (EconomyState)GetState("economy");
                    ecoState.EconomyGrid = sg.EcoGrid;
                    ecoState.Players     = sg.EcoGrid.players;
                }
            }
        }
Example #2
0
        /// <summary>
        /// Called when a player wins a battle from the battle state.
        /// </summary>
        /// <param name="remainingArmy">The remaining Army on the battle field.</param>
        public static void OnPlayerWinBattle(Army remainingArmy)
        {
            CurrentState.FadeOut = true;
            EconomyState state = GetState("economy") as EconomyState;

            state.OnPlayerWinBattle(remainingArmy);
            state.FadeIn = true;
            SwitchState("economy", false);

            AssetManager.Instance.PlayMusic("Music/Village of Emerdale");
        }