Example #1
0
        public static void DoYBlur(ImageBuffer sourceDest)
        {
            if (sourceDest.BitDepth != 8)
            {
                throw new NotImplementedException("We only work with 8 bit at the moment.");
            }

            int height = sourceDest.Height;
            int width = sourceDest.Width;
            byte[] buffer = sourceDest.GetBuffer();
            int strideInBytes = sourceDest.StrideInBytes();
            byte[] cache = new byte[height];

            for (int x = 0; x < width; x++)
            {
                int offset = x;
                for (int y = 0; y < height; y++)
                {
                    cache[y] = buffer[offset];
                    offset += strideInBytes;
                }

                offset = x;
                for (int y = 1; y < height - 1; y++)
                {
                    int newValue = (cache[y - 1] + cache[y] * 2 + cache[y + 1] + 2) / 4; // the + 2 is so that we will round correctly
                    buffer[offset] = (byte)newValue;
                    offset += strideInBytes;
                }
            }
        }
Example #2
0
		public static void DoErode3x3MinValue(ImageBuffer source, ImageBuffer dest)
		{
			if (source.BitDepth != 32 || dest.BitDepth != 32)
			{
				throw new NotImplementedException("We only work with 32 bit at the moment.");
			}

			if (source.Width != dest.Width || source.Height != dest.Height)
			{
				throw new NotImplementedException("Source and Dest have to be the same size");
			}

			int height = source.Height;
			int width = source.Width;
			int sourceStrideInBytes = source.StrideInBytes();
			int destStrideInBytes = dest.StrideInBytes();
			byte[] sourceBuffer = source.GetBuffer();
			byte[] destBuffer = dest.GetBuffer();

			// This can be made much faster by holding the buffer pointer and offsets better // LBB 2013 06 09
			for (int testY = 1; testY < height - 1; testY++)
			{
				for (int testX = 1; testX < width - 1; testX++)
				{
					RGBA_Bytes minColor = RGBA_Bytes.White;
					int sourceOffset = source.GetBufferOffsetXY(testX, testY - 1);

					// x-1, y-1
					//minColor = MinColor(sourceBuffer, minColor, sourceOffset - 4);
					// x0, y-1
					minColor = MinColor(sourceBuffer, minColor, sourceOffset + 0);
					// x1, y-1
					//minColor = MinColor(sourceBuffer, minColor, sourceOffset + 4);

					// x-1, y0
					minColor = MinColor(sourceBuffer, minColor, sourceOffset + sourceStrideInBytes - 4);
					// x0, y0
					minColor = MinColor(sourceBuffer, minColor, sourceOffset + sourceStrideInBytes + 0);
					// x+1, y0
					minColor = MinColor(sourceBuffer, minColor, sourceOffset + sourceStrideInBytes + 4);

					// x-1, y+1
					//minColor = MinColor(sourceBuffer, minColor, sourceOffset + sourceStrideInBytes * 2 - 4);
					// x0, y+1
					minColor = MinColor(sourceBuffer, minColor, sourceOffset + sourceStrideInBytes * 2 + 0);
					// x+1, y+1
					//minColor = MinColor(sourceBuffer, minColor, sourceOffset + sourceStrideInBytes * 2 + 4);

					int destOffset = dest.GetBufferOffsetXY(testX, testY);
					destBuffer[destOffset + 2] = minColor.red;
					destBuffer[destOffset + 1] = minColor.green;
					destBuffer[destOffset + 0] = minColor.blue;
					destBuffer[destOffset + 3] = 255;
				}
			}
		}
Example #3
0
        public static void DoDilate3x3MaxValue(ImageBuffer source, ImageBuffer dest)
        {
            if (source.BitDepth != 32 || dest.BitDepth != 32)
            {
                throw new NotImplementedException("We only work with 32 bit at the moment.");
            }

            if (source.Width != dest.Width || source.Height != dest.Height)
            {
                throw new NotImplementedException("Source and Dest have to be the same size");
            }

            int height = source.Height;
            int width = source.Width;
            int sourceStrideInBytes = source.StrideInBytes();
            int destStrideInBytes = dest.StrideInBytes();
            byte[] sourceBuffer = source.GetBuffer();
            byte[] destBuffer = dest.GetBuffer();

            for (int testY = 1; testY < height - 1; testY++)
            {
                for (int testX = 1; testX < width - 1; testX++)
                {
                    RGBA_Bytes maxColor = RGBA_Bytes.Black;
                    int sourceOffset = source.GetBufferOffsetXY(testX, testY -1);

                    // x-1, y-1
                    //maxColor = MaxColor(sourceBuffer, maxColor, sourceOffset - 4);
                    // x0, y-1
                    maxColor = MaxColor(sourceBuffer, maxColor, sourceOffset + 0);
                    // x1, y-1
                    //maxColor = MaxColor(sourceBuffer, maxColor, sourceOffset + 4);

                    // x-1, y0
                    maxColor = MaxColor(sourceBuffer, maxColor, sourceOffset + sourceStrideInBytes - 4);
                    // x0, y0
                    maxColor = MaxColor(sourceBuffer, maxColor, sourceOffset + sourceStrideInBytes + 0);
                    // x+1, y0
                    maxColor = MaxColor(sourceBuffer, maxColor, sourceOffset + sourceStrideInBytes + 4);

                    // x-1, y+1
                    //maxColor = MaxColor(sourceBuffer, maxColor, sourceOffset + sourceStrideInBytes * 2 - 4);
                    // x0, y+1
                    maxColor = MaxColor(sourceBuffer, maxColor, sourceOffset + sourceStrideInBytes * 2 + 0);
                    // x+1, y+1
                    //maxColor = MaxColor(sourceBuffer, maxColor, sourceOffset + sourceStrideInBytes * 2 + 4);

                    int destOffset = dest.GetBufferOffsetXY(testX, testY);
                    destBuffer[destOffset + 2] = maxColor.red;
                    destBuffer[destOffset + 1] = maxColor.green;
                    destBuffer[destOffset + 0] = maxColor.blue;
                    destBuffer[destOffset + 3] = 255;
                }
            }
        }
Example #4
0
        public ImageBuffer(ImageBuffer sourceImage)
        {
            SetDimmensionAndFormat(sourceImage.Width, sourceImage.Height, sourceImage.StrideInBytes(), sourceImage.BitDepth, sourceImage.GetBytesBetweenPixelsInclusive(), true);
            int offset = sourceImage.GetBufferOffsetXY(0, 0);

            byte[] buffer    = sourceImage.GetBuffer();
            byte[] newBuffer = new byte[buffer.Length];
            agg_basics.memcpy(newBuffer, offset, buffer, offset, buffer.Length - offset);
            SetBuffer(newBuffer, offset);
            SetRecieveBlender(sourceImage.GetRecieveBlender());
        }
Example #5
0
        public static void DoDilate3x3Binary(ImageBuffer source, ImageBuffer dest, int threshold)
        {
            if (source.BitDepth != 32 || dest.BitDepth != 32)
            {
                throw new NotImplementedException("We only work with 32 bit at the moment.");
            }

            if (source.Width != dest.Width || source.Height != dest.Height)
            {
                throw new NotImplementedException("Source and Dest have to be the same size");
            }

            int height = source.Height;
            int width = source.Width;
            int sourceStrideInBytes = source.StrideInBytes();
            int destStrideInBytes = dest.StrideInBytes();
            byte[] sourceBuffer = source.GetBuffer();
            byte[] destBuffer = dest.GetBuffer();

            for (int testY = 1; testY < height-1; testY++)
            {
                for (int testX = 1; testX < width - 1; testX++)
                {
                    for (int sourceY = -1; sourceY <= 1; sourceY++)
                    {
                        for (int sourceX = -1; sourceX <= 1; sourceX++)
                        {
                            int sourceOffset = source.GetBufferOffsetXY(testX + sourceX, testY + sourceY);
                            if (sourceBuffer[sourceOffset] > threshold)
                            {
                                int destOffset = dest.GetBufferOffsetXY(testX, testY);
                                destBuffer[destOffset++] = 255;
                                destBuffer[destOffset++] = 255;
                                destBuffer[destOffset++] = 255;
                                destBuffer[destOffset++] = 255;
                            }
                        }
                    }
                }
            }
        }
Example #6
0
        public bool Equals(ImageBuffer b, int maxError = 0)
        {
            if (Width == b.Width &&
                Height == b.Height &&
                BitDepth == b.BitDepth &&
                StrideInBytes() == b.StrideInBytes() &&
                m_OriginOffset == b.m_OriginOffset)
            {
                int    bytesPerPixel          = BitDepth / 8;
                int    aDistanceBetweenPixels = GetBytesBetweenPixelsInclusive();
                int    bDistanceBetweenPixels = b.GetBytesBetweenPixelsInclusive();
                byte[] aBuffer = GetBuffer();
                byte[] bBuffer = b.GetBuffer();
                for (int y = 0; y < Height; y++)
                {
                    int aBufferOffset = GetBufferOffsetY(y);
                    int bBufferOffset = b.GetBufferOffsetY(y);
                    for (int x = 0; x < Width; x++)
                    {
                        for (int byteIndex = 0; byteIndex < bytesPerPixel; byteIndex++)
                        {
                            byte aByte = aBuffer[aBufferOffset + byteIndex];
                            byte bByte = bBuffer[bBufferOffset + byteIndex];
                            if (aByte < (bByte - maxError) || aByte > (bByte + maxError))
                            {
                                return(false);
                            }
                        }
                        aBufferOffset += aDistanceBetweenPixels;
                        bBufferOffset += bDistanceBetweenPixels;
                    }
                }
                return(true);
            }

            return(false);
        }
Example #7
0
		public bool Equals(ImageBuffer b, int maxError = 0)
		{
			if (Width == b.Width
				&& Height == b.Height
				&& BitDepth == b.BitDepth
				&& StrideInBytes() == b.StrideInBytes()
				&& m_OriginOffset == b.m_OriginOffset)
			{
				int bytesPerPixel = BitDepth / 8;
				int aDistanceBetweenPixels = GetBytesBetweenPixelsInclusive();
				int bDistanceBetweenPixels = b.GetBytesBetweenPixelsInclusive();
				byte[] aBuffer = GetBuffer();
				byte[] bBuffer = b.GetBuffer();
				for (int y = 0; y < Height; y++)
				{
					int aBufferOffset = GetBufferOffsetY(y);
					int bBufferOffset = b.GetBufferOffsetY(y);
					for (int x = 0; x < Width; x++)
					{
						for (int byteIndex = 0; byteIndex < bytesPerPixel; byteIndex++)
						{
							byte aByte = aBuffer[aBufferOffset + byteIndex];
							byte bByte = bBuffer[bBufferOffset + byteIndex];
							if (aByte < (bByte - maxError) || aByte > (bByte + maxError))
							{
								return false;
							}
						}
						aBufferOffset += aDistanceBetweenPixels;
						bBufferOffset += bDistanceBetweenPixels;
					}
				}
				return true;
			}

			return false;
		}
Example #8
0
		public ImageBuffer(ImageBuffer sourceImage)
		{
			SetDimmensionAndFormat(sourceImage.Width, sourceImage.Height, sourceImage.StrideInBytes(), sourceImage.BitDepth, sourceImage.GetBytesBetweenPixelsInclusive(), true);
			int offset = sourceImage.GetBufferOffsetXY(0, 0);
			byte[] buffer = sourceImage.GetBuffer();
			byte[] newBuffer = new byte[buffer.Length];
			agg_basics.memcpy(newBuffer, offset, buffer, offset, buffer.Length - offset);
			SetBuffer(newBuffer, offset);
			SetRecieveBlender(sourceImage.GetRecieveBlender());
		}
Example #9
0
		public static ImageBuffer GetCurrentScreen()
		{
			ImageBuffer screenCapture = new ImageBuffer();

			Size sz = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Size;
			IntPtr hDesk = GetDesktopWindow();
			IntPtr hSrce = GetWindowDC(hDesk);
			IntPtr hDest = CreateCompatibleDC(hSrce);
			IntPtr hBmp = CreateCompatibleBitmap(hSrce, sz.Width, sz.Height);
			IntPtr hOldBmp = SelectObject(hDest, hBmp);
			bool b = BitBlt(hDest, 0, 0, sz.Width, sz.Height, hSrce, 0, 0, CopyPixelOperation.SourceCopy | CopyPixelOperation.CaptureBlt);
			Bitmap bmpScreenCapture = Bitmap.FromHbitmap(hBmp);
			SelectObject(hDest, hOldBmp);
			DeleteObject(hBmp);
			DeleteDC(hDest);
			ReleaseDC(hDesk, hSrce);

			//bmpScreenCapture.Save("bitmapsave.png");

			screenCapture = new ImageBuffer(bmpScreenCapture.Width, bmpScreenCapture.Height, 32, new BlenderBGRA());
			BitmapData bitmapData = bmpScreenCapture.LockBits(new Rectangle(0, 0, bmpScreenCapture.Width, bmpScreenCapture.Height), System.Drawing.Imaging.ImageLockMode.ReadWrite, bmpScreenCapture.PixelFormat);

			int offset;
			byte[] buffer = screenCapture.GetBuffer(out offset);
			int bitmapDataStride = bitmapData.Stride;
			int backBufferStrideInBytes = screenCapture.StrideInBytes();
			int backBufferHeight = screenCapture.Height;
			int backBufferHeightMinusOne = backBufferHeight - 1;

			unsafe
			{
				byte* bitmapDataScan0 = (byte*)bitmapData.Scan0;
				fixed (byte* pSourceFixed = &buffer[offset])
				{
					byte* pSource = bitmapDataScan0 + bitmapDataStride * backBufferHeightMinusOne;
					byte* pDestBuffer = pSourceFixed;
					for (int y = 0; y < screenCapture.Height; y++)
					{
						int* pSourceInt = (int*)pSource;
						pSourceInt -= (bitmapDataStride * y / 4);

						int* pDestBufferInt = (int*)pDestBuffer;
						pDestBufferInt += (backBufferStrideInBytes * y / 4);

						for (int x = 0; x < screenCapture.Width; x++)
						{
							pDestBufferInt[x] = pSourceInt[x];
						}
					}
				}
			}

			bmpScreenCapture.UnlockBits(bitmapData);

			bmpScreenCapture.Dispose();

			return screenCapture;
		}
Example #10
0
        internal void UpdateImageBuffer(ImageBuffer destImageBuffer, Bitmap sourceBitmap)
        {
            BitmapData bitmapData = null;
            bool isLocked = false;
            if (destImageBuffer != null)
            {
                if (!isLocked)
                {
                    bitmapData = sourceBitmap.LockBits(new Rectangle(0, 0, sourceBitmap.Width, sourceBitmap.Height), System.Drawing.Imaging.ImageLockMode.ReadWrite, sourceBitmap.PixelFormat);
                }
                int destBufferStrideInBytes = destImageBuffer.StrideInBytes();
                int destBufferHeight = destImageBuffer.Height;
                int destBufferWidth = destImageBuffer.Width;
                int destBufferHeightMinusOne = destBufferHeight - 1;
                int bitmapDataStride = bitmapData.Stride;
                int offset;
                byte[] buffer = destImageBuffer.GetBuffer(out offset);
                if (flipY)
                {
                    unsafe
                    {
                        byte* bitmapDataScan0 = (byte*)bitmapData.Scan0;
                        fixed (byte* pDestFixed = &buffer[offset])
                        {
                            byte* pSource = bitmapDataScan0;
                            for (int y = 0; y < destBufferHeight; y++)
                            {
                                byte* pDest = pDestFixed + destBufferStrideInBytes * (destBufferHeight - 1 - y);

                                for (int x = 0; x < destBufferWidth; x++)
                                {
                                    pDest[x * 4 + 0] = pSource[x * 3 + 0];
                                    pDest[x * 4 + 1] = pSource[x * 3 + 1];
                                    pDest[x * 4 + 2] = pSource[x * 3 + 2];
                                    pDest[x * 4 + 3] = 255;
                                }

                                pSource += bitmapDataStride;
                            }
                        }
                    }
                }
                else
                {
                    unsafe
                    {
                        byte* bitmapDataScan0 = (byte*)bitmapData.Scan0;
                        fixed (byte* pDestFixed = &buffer[offset])
                        {
                            byte* pSource = bitmapDataScan0;
                            for (int y = 0; y < destBufferHeight; y++)
                            {
                                byte* pDest = pDestFixed + destBufferStrideInBytes * (y);

                                for (int x = 0; x < destBufferWidth; x++)
                                {
                                    pDest[x * 4 + 0] = pSource[x * 3 + 0];
                                    pDest[x * 4 + 1] = pSource[x * 3 + 1];
                                    pDest[x * 4 + 2] = pSource[x * 3 + 2];
                                    pDest[x * 4 + 3] = 255;
                                }

                                pSource += bitmapDataStride;
                            }
                        }
                    }
                }
                if (!isLocked)
                {
                    sourceBitmap.UnlockBits(bitmapData);
                }
            }
        }
Example #11
0
		public void Fill(ImageBuffer bufferToFillOn, int x, int y)
		{
			unchecked // this way we can overflow the uint on negative and get a big number
			{
				if ((uint)x > bufferToFillOn.Width || (uint)y > bufferToFillOn.Height)
				{
					return;
				}
			}

			destImage = bufferToFillOn;
			imageStride = destImage.StrideInBytes();
			destBuffer = destImage.GetBuffer();
			int imageWidth = destImage.Width;
			int imageHeight = destImage.Height;

			pixelsChecked = new bool[destImage.Width * destImage.Height];

			int startColorBufferOffset = destImage.GetBufferOffsetXY(x, y);

			fillRule.SetStartColor(new RGBA_Bytes(destImage.GetBuffer()[startColorBufferOffset + 2], destImage.GetBuffer()[startColorBufferOffset + 1], destImage.GetBuffer()[startColorBufferOffset]));

			LinearFill(x, y);

			while (ranges.Count > 0)
			{
				Range range = ranges.Dequeue();

				int downY = range.y - 1;
				int upY = range.y + 1;
				int downPixelOffset = (imageWidth * (range.y - 1)) + range.startX;
				int upPixelOffset = (imageWidth * (range.y + 1)) + range.startX;
				for (int rangeX = range.startX; rangeX <= range.endX; rangeX++)
				{
					if (range.y > 0)
					{
						if (!pixelsChecked[downPixelOffset])
						{
							int bufferOffset = destImage.GetBufferOffsetXY(rangeX, downY);
							if (fillRule.CheckPixel(destBuffer, bufferOffset))
							{
								LinearFill(rangeX, downY);
							}
						}
					}

					if (range.y < (imageHeight - 1))
					{
						if (!pixelsChecked[upPixelOffset])
						{
							int bufferOffset = destImage.GetBufferOffsetXY(rangeX, upY);
							if (fillRule.CheckPixel(destBuffer, bufferOffset))
							{
								LinearFill(rangeX, upY);
							}
						}
					}
					upPixelOffset++;
					downPixelOffset++;
				}
			}
		}
		public MarchingSquaresByte(ImageBuffer imageToMarch, PositiveArea0to1 thresholdFunction, int debugColor)
		{
			thersholdPerPixel = new double[imageToMarch.Width * imageToMarch.Height];
			{
				byte[] buffer = imageToMarch.GetBuffer();
				int strideInBytes = imageToMarch.StrideInBytes();
				for (int y = 0; y < imageToMarch.Height; y++)
				{
					int imageBufferOffset = imageToMarch.GetBufferOffsetY(y);
					int thresholdBufferOffset = y * imageToMarch.Width;

					for (int x = 0; x < imageToMarch.Width; x++)
					{
						int imageBufferOffsetWithX = imageBufferOffset + x * 4;
						thersholdPerPixel[thresholdBufferOffset + x] = thresholdFunction(GetRGBA(buffer, imageBufferOffsetWithX));
					}
				}
			}

			this.thresholdFunction = thresholdFunction;
			this.imageToMarch = imageToMarch;
			this.debugColor = debugColor;

			CreateLineSegments();
		}