Example #1
0
        public ShapePath.FlagsAndCommand vertex(out double x, out double y)
        {
            x = 0;
            y = 0;
            if (text != null && text.Length > 0)
            {
                ShapePath.FlagsAndCommand curCommand = ShapePath.FlagsAndCommand.CommandStop;
                if (currentGlyph != null)
                {
                    curCommand = currentGlyph.vertex(out x, out y);
                }

                double  xAlignOffset = 0;
                Vector2 size         = GetSize();
                switch (Justification)
                {
                case Justification.Left:
                    xAlignOffset = 0;
                    break;

                case Justification.Center:
                    xAlignOffset = -size.x / 2;
                    break;

                case Justification.Right:
                    xAlignOffset = -size.x;
                    break;

                default:
                    throw new NotImplementedException();
                }

                double yAlignOffset = 0;
                switch (Baseline)
                {
                case Baseline.Text:
                    //yAlignOffset = -typeFaceStyle.DescentInPixels;
                    yAlignOffset = 0;
                    break;

                case Baseline.BoundsTop:
                    yAlignOffset = -typeFaceStyle.AscentInPixels;
                    break;

                case Baseline.BoundsCenter:
                    yAlignOffset = -typeFaceStyle.AscentInPixels / 2;
                    break;

                default:
                    throw new NotImplementedException();
                }

                while (curCommand == ShapePath.FlagsAndCommand.CommandStop &&
                       currentChar < text.Length - 1)
                {
                    if (currentChar == 0 && text[currentChar] == '\n')
                    {
                        currentOffset.x  = 0;
                        currentOffset.y -= typeFaceStyle.EmSizeInPixels;
                    }
                    else
                    {
                        if (currentChar < text.Length)
                        {
                            // pass the next char so the typeFaceStyle can do kerning if it needs to.
                            currentOffset.x += typeFaceStyle.GetAdvanceForCharacter(text[currentChar], text[currentChar + 1]);
                        }
                        else
                        {
                            currentOffset.x += typeFaceStyle.GetAdvanceForCharacter(text[currentChar]);
                        }
                    }

                    currentChar++;
                    currentGlyph = typeFaceStyle.GetGlyphForCharacter(text[currentChar]);
                    if (currentGlyph != null)
                    {
                        currentGlyph.rewind(0);
                        curCommand = currentGlyph.vertex(out x, out y);
                    }
                    else if (text[currentChar] == '\n')
                    {
                        if (currentChar + 1 < text.Length - 1 && (text[currentChar + 1] == '\n') && text[currentChar] != text[currentChar + 1])
                        {
                            currentChar++;
                        }
                        currentOffset.x  = 0;
                        currentOffset.y -= typeFaceStyle.EmSizeInPixels;
                    }
                }

                if (ShapePath.is_vertex(curCommand))
                {
                    x += currentOffset.x + xAlignOffset + Origin.x;
                    y += currentOffset.y + yAlignOffset + Origin.y;
                }

                return(curCommand);
            }

            return(ShapePath.FlagsAndCommand.CommandStop);
        }
Example #2
0
        private void RenderFromCache(Graphics2D graphics2D, RGBA_Bytes color)
        {
            if (text != null && text.Length > 0)
            {
                Vector2 currentOffset = Vector2.Zero;

                currentOffset    = GetBaseline(currentOffset);
                currentOffset.y += Origin.y;

                string[] lines = text.Split('\n');
                foreach (string line in lines)
                {
                    currentOffset    = GetXPositionForLineBasedOnJustification(currentOffset, line);
                    currentOffset.x += Origin.x;

                    for (int currentChar = 0; currentChar < line.Length; currentChar++)
                    {
                        ImageBuffer currentGlyphImage = typeFaceStyle.GetImageForCharacter(line[currentChar], 0, 0, color);

                        if (currentGlyphImage != null)
                        {
                            graphics2D.Render(currentGlyphImage, currentOffset);
                        }

                        // get the advance for the next character
                        if (currentChar < line.Length - 1)
                        {
                            // pass the next char so the typeFaceStyle can do kerning if it needs to.
                            currentOffset.x += typeFaceStyle.GetAdvanceForCharacter(line[currentChar], line[currentChar + 1]);
                        }
                        else
                        {
                            currentOffset.x += typeFaceStyle.GetAdvanceForCharacter(line[currentChar]);
                        }
                    }

                    // before we go onto the next line we need to move down a line
                    currentOffset.x  = 0;
                    currentOffset.y -= typeFaceStyle.EmSizeInPixels;
                }
            }
        }