/// <summary> /// Renders the specified scene. /// </summary> /// <param name="scene">The scene for rendering.</param> /// <param name="width">The width of result image.</param> /// <param name="height">The height of result image.</param> /// <returns>Image with rendering result.</returns> public override Bitmap Render(Scene3 scene, int width, int height) { #region Initialization objects for drawing. var bmp = new Bitmap(width, height); var context = System.Drawing.Graphics.FromImage(bmp); var pen = new Pen(RibColor, RibSize); #endregion context.Clear(BackgroundColor); foreach (var figure in scene.Figures) foreach (var rib in figure.Ribs) context.DrawLine(pen, (float)(rib.First.X), (float)(height - rib.First.Y), (float)(rib.Second.X), (float)(height - rib.Second.Y)); #region Disposing objects for drawing. context.Dispose(); pen.Dispose(); #endregion return bmp; }
/// <summary> /// Renders the specified scene. /// </summary> /// <param name="scene">The scene for rendering.</param> /// <param name="width">The width of result image.</param> /// <param name="height">The height of result image.</param> /// <returns>Image with rendering result.</returns> public override Bitmap Render(Scene3 scene, int width, int height) { #region Initialization objects for drawing. var bmp = new Bitmap(width, height); var context = System.Drawing.Graphics.FromImage(bmp); var pen = new Pen(PointColor); #endregion context.Clear(BackgroundColor); foreach (var figure in scene.Figures) foreach (var point in figure.Points) context.DrawEllipse(pen, (float)(point.X), (float)(height - point.Y), (float)PointSize, (float)PointSize); #region Disposing objects for drawing. context.Dispose(); pen.Dispose(); #endregion return bmp; }
/// <summary> /// Renders the specified scene. /// </summary> /// <param name="scene">The scene for rendering.</param> /// <param name="width">The width of result image.</param> /// <param name="height">The height of result image.</param> /// <returns>Image with rendering result.</returns> public abstract Bitmap Render(Scene3 scene, int width, int height);