public Integer32(UInteger32 original) { Value = (int)original.Value; }
private static bool CompareUInteger32(UInteger32 uInteger32Base, object secondObject) { bool isEqual; uint value = uInteger32Base.Value; if (secondObject is Integer8 integer8) { isEqual = integer8.Value == value; } else if (secondObject is UInteger8 uInteger8) { isEqual = uInteger8.Value == value; } else if (secondObject is Integer16 integer16) { isEqual = integer16.Value == value; } else if (secondObject is UInteger16 uInteger16) { isEqual = uInteger16.Value == value; } else if (secondObject is Integer32 integer32) { isEqual = integer32.Value == value; } else if (secondObject is UInteger32 uInteger32) { isEqual = uInteger32.Value == value; } else if (secondObject is Integer64 integer64) { isEqual = integer64.Value == value; } else if (secondObject is UInteger64 uInteger64) { isEqual = uInteger64.Value == value; } else if (secondObject is int integer) { isEqual = integer == value; } else if (secondObject is uint uinteger) { isEqual = uinteger == value; } else if (secondObject is Int16 integer16Struct) { isEqual = integer16Struct == value; } else if (secondObject is UInt16 uinteger16Struct) { isEqual = uinteger16Struct == value; } else if (secondObject is Int64 integer64Struct) { isEqual = integer64Struct == value; } else if (secondObject is UInt64 uinteger64Struct) { isEqual = uinteger64Struct == value; } else if (secondObject is float floatingPoint) { isEqual = System.Math.Abs(floatingPoint - value) < 0.01; } else if (secondObject is double doubleFloatingPoint) { isEqual = System.Math.Abs(doubleFloatingPoint - value) < 0.0000001; } else if (secondObject is decimal decimalFloatingPoint) { isEqual = decimalFloatingPoint == value; } else { isEqual = false; } return(isEqual); }