/// <summary> /// Creates a date picker dialog that can be modified or stored before showing. /// <para></para> /// Before calling <see cref="DialogDatePicker.Show"/>, call <see cref="DialogDatePicker.Initialize(int,int,int,Action{DateTime},Action,Color)"/>. /// <para></para> /// For a simpler solution with less customizability, use <see cref="ShowDatePicker(int,int,int,Action{DateTime},Color)"/>. /// </summary> /// <returns>The instance of the created dialog.</returns> public static DialogDatePicker CreateDatePicker() { DialogDatePicker dialog = PrefabManager.InstantiateGameObject(PrefabManager.ResourcePrefabs.dialogDatePicker, instance.transform).GetComponent <DialogDatePicker>(); dialog.Initialize(); return(dialog); }
public static void ShowDatePicker(int year, int month, int day, Action <DateTime> onAffirmativeClicked, Color accentColor) { DialogDatePicker dialog = PrefabManager.InstantiateGameObject(PrefabManager.ResourcePrefabs.dialogDatePicker, instance.transform).GetComponent <DialogDatePicker>(); dialog.Initialize(year, month, day, onAffirmativeClicked, accentColor); dialog.Show(); }
/// <summary> /// Creates a date picker dialog that can be modified or stored before showing. /// <para></para> /// Before calling <see cref="DialogDatePicker.Show"/>, call <see cref="DialogDatePicker.Initialize(int,int,int,Action{DateTime},Action,Color)"/>. /// <para></para> /// For a simpler solution with less customizability, use <see cref="ShowDatePicker(int,int,int,Action{DateTime},Color)"/>. /// </summary> /// <returns>The instance of the created dialog.</returns> public DialogDatePicker CreateDatePicker() { DialogDatePicker dialog = PrefabManager.InstantiateGameObject(PrefabManager.ResourcePrefabs.dialogDatePicker, GetContentTransform()).GetComponent <DialogDatePicker>(); DialogManager.CreateActivity(dialog, dialog.transform.parent); //dialog.Initialize(); return(dialog); }
/// <summary> /// Shows a date picker dialog with a required date picker, and a required button. /// </summary> /// <param name="year">The year selected when the dialog is shown.</param> /// <param name="month">The month selected when the dialog is shown.</param> /// <param name="day">The day selected when the dialog is shown.</param> /// <param name="onAffirmativeClicked">Called when the affirmative button is clicked.</param> /// <param name="onDismissiveClicked">Called when the negative button is clicked.</param> /// <param name="accentColor">Color of the accent of the picker.</param> public DialogDatePicker ShowDatePicker(int year, int month, int day, Action <DateTime> onAffirmativeClicked, Action onDismissiveClicked, Color accentColor) { DialogDatePicker dialog = PrefabManager.InstantiateGameObject(PrefabManager.ResourcePrefabs.dialogDatePicker, GetContentTransform()).GetComponent <DialogDatePicker>(); DialogManager.CreateActivity(dialog, dialog.transform.parent); dialog.Initialize(year, month, day, onAffirmativeClicked, onDismissiveClicked, accentColor); dialog.Show(); return(dialog); }
public override void Show() { System.DateTime date = GetCurrentDate(); var isTimePicker = m_PickerMode == DateTimeMode.Time || m_PickerMode == DateTimeMode.DateTime; var isDatePicker = m_PickerMode == DateTimeMode.Date || m_PickerMode == DateTimeMode.DateTime; var isMonthPicker = m_PickerMode == DateTimeMode.Month; if (isDatePicker || isMonthPicker) { //We must call changeTime after change date (if supported) System.Action <System.DateTime> onChangeDate = (pickedDate) => { HandleOnChangeDateKeepingLastTime(pickedDate); pickedDate = GetCurrentDate(); if (isTimePicker) { ShowFrameActivity <DialogTimePicker>(s_TimePicker, PrefabManager.ResourcePrefabs.dialogTimePicker, (dialog, isDialog) => { s_TimePicker = dialog; dialog.Initialize(pickedDate, HandleOnChangeTimeKeepingLastDate, m_DialogColor); }); } }; //Show DatePicker if (isMonthPicker) { ShowFrameActivity <DialogDatePicker>(s_MonthPicker, PrefabManager.ResourcePrefabs.dialogMonthPicker, (dialog, isDialog) => { s_MonthPicker = dialog; dialog.Initialize(date.Year, date.Month, date.Day, onChangeDate, HandleOnHide, m_DialogColor); dialog.SetCultureInfo(GetCultureInfo()); }); } else { ShowFrameActivity <DialogDatePicker>(s_DatePicker, PrefabManager.ResourcePrefabs.dialogDatePicker, (dialog, isDialog) => { s_DatePicker = dialog; dialog.Initialize(date.Year, date.Month, date.Day, onChangeDate, HandleOnHide, m_DialogColor); dialog.SetCultureInfo(GetCultureInfo()); }); } } //Show Time Picker Only if (isTimePicker && m_PickerMode != DateTimeMode.DateTime) { ShowFrameActivity <DialogTimePicker>(s_TimePicker, PrefabManager.ResourcePrefabs.dialogTimePicker, (dialog, isDialog) => { s_TimePicker = dialog; dialog.Initialize(date, HandleOnChangeDateTime, m_DialogColor); }); } }