public static void DestroyStepCells(
            Match3Map actualMap
            , List <Point[]> bangLines
            , List <Point> comboCells
            )
        {
            for (int i = 0; i < bangLines.Count; i++)
            {
                for (int j = 0; j < bangLines[i].Length; j++)
                {
                    actualMap.DestroyCell(bangLines[i][j]);
                }
            }

            for (int i = 0; i < comboCells.Count; i++)
            {
                actualMap.DestroyCell(comboCells[i]);
            }
        }
        public static void ResetMap(Match3Map actualMap, int cellTypesCount)
        {
            for (int i = 0; i < actualMap.Width; i++)
            {
                for (int j = 0; j < actualMap.Height; j++)
                {
                    actualMap.DestroyCell(new Point(i, j));
                }
            }

            FillAllEmptyCells(actualMap, cellTypesCount);
        }