/// <summary> /// Конструктор. /// </summary> public GameBoard() { // Создание объектов на игровом поле for (int x = 0; x < 8; x++) { for (int y = 0; y < 8; y++) { Vector2Int pos = new Vector2Int(x, y); GameBoardObject randomObject = CreateRandomElement(pos, pos); objectList.Add(randomObject); } } // Удаление комбинаций образовавшихся после случайной генерации объектов ComboList comboList = GetComboList(); int iteration = 1; while (comboList.Count > 0) { Debug.WriteLine($"Iteration: {iteration}"); GameBoardObject newObject = null; int objectsChanged = 0; foreach (List <GameBoardObject> combination in comboList) { GameBoardObject middleObject = combination[combination.Count / 2]; switch (combination[0].GetType().Name) { case nameof(SquareObject): newObject = new CircleObject(middleObject.worldPos, middleObject.worldPos); break; case nameof(CircleObject): newObject = new TriangleObject(middleObject.worldPos, middleObject.worldPos); break; case nameof(TriangleObject): newObject = new HexagonObject(middleObject.worldPos, middleObject.worldPos); break; case nameof(HexagonObject): newObject = new DiamondObject(middleObject.worldPos, middleObject.worldPos); break; case nameof(DiamondObject): newObject = new SquareObject(middleObject.worldPos, middleObject.worldPos); break; } objectList.Remove(middleObject); objectList.Add(newObject); objectsChanged++; } Debug.WriteLine($"Objects changed: {objectsChanged}"); comboList = GetComboList(); iteration++; } //TurnIntoSquare(new Vector2Int(5, 2)); //TurnIntoBomb(new Vector2Int(5, 2)); //TurnIntoSquare(new Vector2Int(4, 2)); //TurnIntoSquare(new Vector2Int(2, 3)); //TurnIntoSquare(new Vector2Int(3, 3)); //TurnIntoSquare(new Vector2Int(4, 3)); //TurnIntoSquare(new Vector2Int(6, 3)); //TurnIntoSquare(new Vector2Int(4, 4)); //TurnIntoSquare(new Vector2Int(5, 4)); }
/// <summary> /// Создает случайный элемент. /// </summary> /// <param name="pos">Позиция объекта на игровом поле.</param> public GameBoardObject CreateRandomElement(Vector2Int pos, Vector2 spritePos) { int randomNumber = random.Next(5); GameBoardObject newGameBoardObject = null; switch (randomNumber) { case 0: newGameBoardObject = new SquareObject(pos, spritePos); break; case 1: newGameBoardObject = new CircleObject(pos, spritePos); break; case 2: newGameBoardObject = new TriangleObject(pos, spritePos); break; case 3: newGameBoardObject = new HexagonObject(pos, spritePos); break; case 4: newGameBoardObject = new DiamondObject(pos, spritePos); break; } return(newGameBoardObject); }