public BuildingScene(Demo demo, string name, int instanceIndex, string info) { this.demo = demo; this.name = name; this.instanceIndexName = " " + instanceIndex.ToString(); this.info = info; // Create a new objects in the scene skyInstance1 = new Sky(demo, 1); quadInstance1 = new Quad(demo, 1); cursorInstance = new Cursor(demo); shotInstance = new Shot(demo); plant2Instance1 = new Plant2(demo, 1); building1Instance1 = new Building1(demo, 1); car1Instance1 = new Car1(demo, 1); ragdoll3Instance1 = new Ragdoll3(demo, 1); box1Instance1 = new Box1(demo, 1); lamp1Instance1 = new Lamp1(demo, 1); lamp1Instance2 = new Lamp1(demo, 2); camera2Instance1 = new Camera2(demo, 1); lightInstance = new Lights(demo); // Create a new controllers in the scene skyDraw1Instance1 = new SkyDraw1(demo, 1); cursorDraw1Instance = new CursorDraw1(demo); car1Animation1Instance1 = new Car1Animation1(demo, 1); lamp1Animation1Instance1 = new Lamp1Animation1(demo, 1); lamp1Animation1Instance2 = new Lamp1Animation1(demo, 2); camera2Animation1Instance1 = new Camera2Animation1(demo, 1); camera2Draw1Instance1 = new Camera2Draw1(demo, 1); }
public HelicoptersScene(Demo demo, string name, int instanceIndex, string info) { this.demo = demo; this.name = name; this.instanceIndexName = " " + instanceIndex.ToString(); this.info = info; // Create a new objects in the scene skyInstance1 = new Sky(demo, 1); quadInstance1 = new Quad(demo, 1); cursorInstance = new Cursor(demo); shotInstance = new Shot(demo); helicopter1Instance1 = new Helicopter1(demo, 1); helicopter1Instance2 = new Helicopter1(demo, 2); helicopter1Instance3 = new Helicopter1(demo, 3); helicopter1Instance4 = new Helicopter1(demo, 4); camera2Instance1 = new Camera2(demo, 1); lightInstance = new Lights(demo); // Create a new controllers in the scene skyDraw1Instance1 = new SkyDraw1(demo, 1); cursorDraw1Instance = new CursorDraw1(demo); helicopter1Animation1Instance1 = new Helicopter1Animation1(demo, 1); helicopter1Animation1Instance2 = new Helicopter1Animation1(demo, 2); helicopter1Animation1Instance3 = new Helicopter1Animation1(demo, 3); helicopter1Animation1Instance4 = new Helicopter1Animation1(demo, 4); camera2Animation1Instance1 = new Camera2Animation1(demo, 1); camera2Draw1Instance1 = new Camera2Draw1(demo, 1); }
public AIScene(Demo demo, string name, int instanceIndex, string info) { this.demo = demo; this.name = name; this.instanceIndexName = " " + instanceIndex.ToString(); this.info = info; // Create a new objects in the scene skyInstance1 = new Sky(demo, 1); quadInstance1 = new Quad(demo, 1); cursorInstance = new Cursor(demo); shotInstance = new Shot(demo); plant1Instance1 = new Plant1(demo, 1); vehicle1Instance1 = new Vehicle1(demo, 1); amphibian1Instance1 = new Amphibian1(demo, 1); camera2Instance1 = new Camera2(demo, 1); lightInstance = new Lights(demo); // Create a new controllers in the scene skyDraw1Instance1 = new SkyDraw1(demo, 1); cursorDraw1Instance = new CursorDraw1(demo); vehicle1Animation1Instance1 = new Vehicle1Animation1(demo, 1); amphibian1Animation1Instance1 = new Amphibian1Animation1(demo, 1); camera2Animation1Instance1 = new Camera2Animation1(demo, 1); camera2Draw1Instance1 = new Camera2Draw1(demo, 1); }
public ClothScene(Demo demo, string name, int instanceIndex, string info) { this.demo = demo; this.name = name; this.instanceIndexName = " " + instanceIndex.ToString(); this.info = info; // Create a new objects in the scene skyInstance1 = new Sky(demo, 1); quadInstance1 = new Quad(demo, 1); cursorInstance = new Cursor(demo); shotInstance = new Shot(demo); columnInstance1 = new Column(demo, 1); cargoJackInstance1 = new CargoJack(demo, 1); pointClothInstance1 = new PointCloth(demo, 1); camera2Instance1 = new Camera2(demo, 1); lightInstance = new Lights(demo); // Create a new controllers in the scene skyDraw1Instance1 = new SkyDraw1(demo, 1); cursorDraw1Instance = new CursorDraw1(demo); cargoJackAnimation1Instance1 = new CargoJackAnimation1(demo, 1); camera2Animation1Instance1 = new Camera2Animation1(demo, 1); camera2Draw1Instance1 = new Camera2Draw1(demo, 1); }
public BuildingsScene(Demo demo, string name, int instanceIndex, string info) { this.demo = demo; this.name = name; this.instanceIndexName = " " + instanceIndex.ToString(); this.info = info; // Create a new objects in the scene skyInstance1 = new Sky(demo, 1); quadInstance1 = new Quad(demo, 1); cursorInstance = new Cursor(demo); shotInstance = new Shot(demo); building1Instance1 = new Building1(demo, 1); building2Instance1 = new Building2(demo, 1); bridge2Instance1 = new Bridge2(demo, 1); camera2Instance1 = new Camera2(demo, 1); lightInstance = new Lights(demo); // Create a new controllers in the scene skyDraw1Instance1 = new SkyDraw1(demo, 1); cursorDraw1Instance = new CursorDraw1(demo); camera2Animation1Instance1 = new Camera2Animation1(demo, 1); camera2Draw1Instance1 = new Camera2Draw1(demo, 1); pointLightAnimation1Instance1 = new PointLightAnimation1(demo, 12); }
public BridgesScene(Demo demo, string name, int instanceIndex, string info) { this.demo = demo; this.name = name; this.instanceIndexName = " " + instanceIndex.ToString(); this.info = info; // Create a new objects in the scene skyInstance1 = new Sky(demo, 1); quadInstance1 = new Quad(demo, 1); cursorInstance = new Cursor(demo); shotInstance = new Shot(demo); car1Instance1 = new Car1(demo, 1); bridge1Instance1 = new Bridge1(demo, 1); bridge1Instance2 = new Bridge1(demo, 2); ragdoll1Instance1 = new Ragdoll1(demo, 1); camera1Instance1 = new Camera1(demo, 1); lightInstance = new Lights(demo); // Create a new controllers in the scene skyDraw1Instance1 = new SkyDraw1(demo, 1); cursorDraw1Instance = new CursorDraw1(demo); car1Animation1Instance1 = new Car1Animation1(demo, 1); camera1Animation1Instance1 = new Camera1Animation1(demo, 1); camera1Draw1Instance1 = new Camera1Draw1(demo, 1); }
public RagdollsScene(Demo demo, string name, int instanceIndex, string info) { this.demo = demo; this.name = name; this.instanceIndexName = " " + instanceIndex.ToString(); this.info = info; // Create a new objects in the scene skyInstance1 = new Sky(demo, 1); quadInstance1 = new Quad(demo, 1); cursorInstance = new Cursor(demo); shotInstance = new Shot(demo); ragdoll1Instance1 = new Ragdoll1(demo, 1); ragdoll2Instance1 = new Ragdoll2(demo, 1); ragdoll3Instance1 = new Ragdoll3(demo, 1); ragdoll1Instance2 = new Ragdoll1(demo, 2); ragdoll2Instance2 = new Ragdoll2(demo, 2); ragdoll3Instance2 = new Ragdoll3(demo, 2); ragdoll1Instance3 = new Ragdoll1(demo, 3); ragdoll2Instance3 = new Ragdoll2(demo, 3); ragdoll3Instance3 = new Ragdoll3(demo, 3); camera1Instance1 = new Camera1(demo, 1); camera1Instance2 = new Camera1(demo, 2); lightInstance = new Lights(demo); // Create a new controllers in the scene skyDraw1Instance1 = new SkyDraw1(demo, 1); cursorDraw1Instance = new CursorDraw1(demo); camera1Animation1Instance1 = new Camera1Animation1(demo, 1); camera1Animation1Instance2 = new Camera1Animation1(demo, 2); camera1Draw1Instance1 = new Camera1Draw1(demo, 1); camera1Draw1Instance2 = new Camera1Draw1(demo, 2); oldKeyboardState = demo.GetKeyboardState(); }
public UserShapesScene(Demo demo, string name, int instanceIndex, string info) { this.demo = demo; this.name = name; this.instanceIndexName = " " + instanceIndex.ToString(); this.info = info; // Create a new objects in the scene skyInstance1 = new Sky(demo, 1); quadInstance1 = new Quad(demo, 1); cursorInstance = new Cursor(demo); shotInstance = new Shot(demo); userShapesInstance = new UserShapes(demo); torusMesh1 = new TorusMesh(demo, 1); torusMesh2 = new TorusMesh(demo, 2); torusMesh3 = new TorusMesh(demo, 3); torusMesh4 = new TorusMesh(demo, 4); forceField1Instance = new ForceField1(demo); forceField2Instance = new ForceField2(demo); switch1Instance = new Switch1(demo); switch2Instance = new Switch2(demo); camera1Instance1 = new Camera1(demo, 1); lightInstance = new Lights(demo); // Create a new controllers in the scene skyDraw1Instance1 = new SkyDraw1(demo, 1); cursorDraw1Instance = new CursorDraw1(demo); forceField1Animation1Instance = new ForceField1Animation1(demo, forceField1Instance); forceField2Animation1Instance = new ForceField2Animation1(demo, forceField2Instance); switch1Animation1Instance = new Switch1Animation1(demo, switch1Instance); switch2Animation1Instance = new Switch2Animation1(demo, switch2Instance); camera1Animation1Instance1 = new Camera1Animation1(demo, 1); camera1Draw1Instance1 = new Camera1Draw1(demo, 1); }
public SimpleScene(Demo demo, string name, int instanceIndex, string info) { this.demo = demo; this.name = name; this.instanceIndexName = " " + instanceIndex.ToString(); this.info = info; // Create a new objects in the scene skyInstance1 = new Sky(demo, 1); quadInstance1 = new Quad(demo, 1); shotInstance = new Shot(demo); simpleCameraInstance1 = new SimpleCamera(demo, 1); // Create a new controllers in the scene skyDraw1Instance1 = new SkyDraw1(demo, 1); simpleCameraAnimation1Instance1 = new SimpleCameraAnimation1(demo, 1); simpleCameraDraw1Instance1 = new SimpleCameraDraw1(demo, 1); }
public StacksScene(Demo demo, string name, int instanceIndex, string info) { this.demo = demo; this.name = name; this.instanceIndexName = " " + instanceIndex.ToString(); this.info = info; // Create a new objects in the scene skyInstance1 = new Sky(demo, 1); quadInstance1 = new Quad(demo, 1); cursorInstance = new Cursor(demo); shotInstance = new Shot(demo); jengaInstance1 = new Jenga(demo, 1); pyramidInstance1 = new Pyramid(demo, 1); wallInstance1 = new Wall(demo, 1); camera1Instance1 = new Camera1(demo, 1); lightInstance = new Lights(demo); // Create a new controllers in the scene skyDraw1Instance1 = new SkyDraw1(demo, 1); cursorDraw1Instance = new CursorDraw1(demo); camera1Animation1Instance1 = new Camera1Animation1(demo, 1); camera1Draw1Instance1 = new Camera1Draw1(demo, 1); }
public TerrainWithWaterScene(Demo demo, string name, int instanceIndex, string info) { this.demo = demo; this.name = name; this.instanceIndexName = " " + instanceIndex.ToString(); this.info = info; // Create a new objects in the scene skyInstance1 = new Sky(demo, 1); cursorInstance = new Cursor(demo); shotInstance = new Shot(demo); terrainInstance1 = new Terrain(demo, 1); lakeInstance1 = new Lake(demo, 1, 8, 8); defaultShapesInstance = new DefaultShapes(demo); columnInstance1 = new Column(demo, 1); columnInstance2 = new Column(demo, 2); pierInstance1 = new Pier(demo, 1); ragdoll2Instance1 = new Ragdoll2(demo, 1); boat1Instance1 = new Boat1(demo, 1); car1Instance1 = new Car1(demo, 1); box2Instance1 = new Box2(demo, 1); crab1Instance1 = new Crab1(demo, 1); torusMesh = new TorusMesh(demo, 1); camera2Instance1 = new Camera2(demo, 1); lightInstance = new Lights(demo); // Create a new controllers in the scene skyDraw1Instance1 = new SkyDraw1(demo, 1); cursorDraw1Instance = new CursorDraw1(demo); boat1Animation1Instance1 = new Boat1Animation1(demo, 1); car1Animation1Instance1 = new Car1Animation1(demo, 1); terrainDraw1Instance1 = new TerrainDraw1(demo, 1); lakeDraw1Instance1 = new LakeDraw1(demo, 1, 8, 8); camera2Animation1Instance1 = new Camera2Animation1(demo, 1); camera2Draw1Instance1 = new Camera2Draw1(demo, 1); }
public DefaultShapesScene(Demo demo, string name, int instanceIndex, string info) { this.demo = demo; this.name = name; this.instanceIndexName = " " + instanceIndex.ToString(); this.info = info; // Create a new objects in the scene skyInstance1 = new Sky(demo, 1); quadInstance1 = new Quad(demo, 1); cursorInstance = new Cursor(demo); shotInstance = new Shot(demo); defaultShapesInstance = new DefaultShapes(demo); columnInstance1 = new Column(demo, 1); columnInstance2 = new Column(demo, 2); camera1Instance1 = new Camera1(demo, 1); lightInstance = new Lights(demo); // Create a new controllers in the scene skyDraw1Instance1 = new SkyDraw1(demo, 1); cursorDraw1Instance = new CursorDraw1(demo); camera1Animation1Instance1 = new Camera1Animation1(demo, 1); camera1Draw1Instance1 = new Camera1Draw1(demo, 1); }
public MeshesScene(Demo demo, string name, int instanceIndex, string info) { this.demo = demo; this.name = name; this.instanceIndexName = " " + instanceIndex.ToString(); this.info = info; // Create a new objects in the scene skyInstance1 = new Sky(demo, 1); cursorInstance = new Cursor(demo); shotInstance = new Shot(demo); columnInstance1 = new Column(demo, 1); triangleMesh1 = new TriangleMesh1(demo, 1); triangleMesh2 = new TriangleMesh2(demo, 1); torusMesh = new TorusMesh(demo, 1); camera2Instance1 = new Camera2(demo, 1); lightInstance = new Lights(demo); // Create a new controllers in the scene skyDraw1Instance1 = new SkyDraw1(demo, 1); cursorDraw1Instance = new CursorDraw1(demo); camera2Animation1Instance1 = new Camera2Animation1(demo, 1); camera2Draw1Instance1 = new Camera2Draw1(demo, 1); }