public static void Reload()
        {
            AlertMaster.ClearCache();
            File.Delete(Application.persistentDataPath + "/MA_DT_" + MasterId.MESSAGE_MASTER.ToString() + ".txt");
            int num = int.Parse(CountrySetting.GetCountryCode(CountrySetting.CountryCode.EN));

            AlertMaster.resourceMaster = Resources.Load <AlertMasterResource>("Master/message_m" + num);
        }
 public static void Initialize()
 {
     if (AlertMaster.alertCache == null)
     {
         AlertMaster.alertCache = new Dictionary <string, GameWebAPI.RespDataMA_MessageM.MessageM>();
     }
     if (null == AlertMaster.resourceMaster)
     {
         int    num  = int.Parse(CountrySetting.GetCountryCode(CountrySetting.CountryCode.EN));
         string path = "Master/message_m" + num;
         AlertMaster.resourceMaster = Resources.Load <AlertMasterResource>(path);
     }
 }