Example #1
0
        private VertexArrayObject AllocateVaoMemory(string path)
        {
            VertexArrayObject vao = null;

            using (AssimpModelLoader loader = new AssimpModelLoader(path))
            {
                MeshVertexData meshData = loader.GetMeshData();
                VertexBufferObjectTwoDimension <float> verticesVBO  = new VertexBufferObjectTwoDimension <float>(meshData.Verts, BufferTarget.ArrayBuffer, 0, 3, VertexBufferObjectBase.DataCarryFlag.Invalidate);
                VertexBufferObjectTwoDimension <float> normalsVBO   = new VertexBufferObjectTwoDimension <float>(meshData.N_Verts, BufferTarget.ArrayBuffer, 1, 3, VertexBufferObjectBase.DataCarryFlag.Invalidate);
                VertexBufferObjectTwoDimension <float> texCoordsVBO = new VertexBufferObjectTwoDimension <float>(meshData.T_Verts, BufferTarget.ArrayBuffer, 2, 2, VertexBufferObjectBase.DataCarryFlag.Invalidate);

                var transformationVboTuples = PlantUserAttributeBuilder.GetInstacedTransformationBuffer(_plants, INIT_BUFFER_SIZE);
                var windVBO    = PlantUserAttributeBuilder.GetInstancedWindBuffer(_plants, INIT_BUFFER_SIZE);
                var samplerVBO = PlantUserAttributeBuilder.GetInstanceSamplerBuffer(_plants, INIT_BUFFER_SIZE);

                vao = new VertexArrayObject();
                vao.AddVBO(verticesVBO, normalsVBO, texCoordsVBO,
                           transformationVboTuples.Item1.Item1, transformationVboTuples.Item1.Item2, transformationVboTuples.Item2.Item1, transformationVboTuples.Item2.Item2,
                           windVBO, samplerVBO);

                vao.BindBuffersToVao();
            }

            return(vao);
        }
Example #2
0
        private void postConstructor(Landscape terrain = null)
        {
            if (this._postConstructor)
            {
                AlignPlantsToTerrain(terrain);
                this._attribs = PlantUserAttributeBuilder.BuildReadyUserAttributeBuffer(_plants, _attribs);
                _buffer       = new VAO(_attribs);

                VAOManager.genVAO(_buffer);
                VAOManager.setBufferData(BufferTarget.ArrayBuffer, _buffer);

                _shader = PoolProxy.GetResource <ObtainShaderPool, ShaderAllocationPolicy <PlantShader>, string, PlantShader>(ProjectFolders.ShadersPath + "plantVertexShader.glsl" + "," + ProjectFolders.ShadersPath + "plantFragmentShader.glsl");
                this._postConstructor = !this._postConstructor;
            }
        }