//1 client connects to server and receives this callback private void Network_ConnectedToServerHandler(object sender, Massive.Events.StatusEvent e) { Console.WriteLine("Connected to Server"); }
//1 client connects to MASSIVE server and receives this callback private void Network_ConnectedToMASSIVEHandler(object sender, Massive.Events.StatusEvent e) { Console.WriteLine("Connected To Universe"); Globals.Network.SendLoginRequest(); }