Example #1
0
        protected override void ReadData(BinaryReader reader)
        {
            _timestamp = reader.ReadInt64();

            _saveName   = StringBlock.FromSave(GameSave, ReadAddress(reader));
            _chunkTable = ChunkTable.FromSave(GameSave, ReadAddress(reader));
        }
Example #2
0
        public static void TestAddChunkToUnloadedChunks(GameSave gameSave, Header header)
        {
            ChunkTable oldChunkTable = header.SaveIndex.ChunkTable;

            var octree = new Octree(gameSave, new BitArray(new[] { false, false }), new byte[] { 1 });
            var blockTypeTable = new BlockTypeTable(gameSave,
                                                    new[]
                                                        {
                                                            new StringBlock(gameSave, "Block 0"),
                                                            new StringBlock(gameSave, "Block 1"),
                                                            new StringBlock(gameSave, "Block 2"),
                                                            new StringBlock(gameSave, "Block 2")
                                                        },
                                                    new[] { 0, 0, 0, 1 });
            var chunk = new Chunk(gameSave, blockTypeTable, new[] { octree });

            var r = new Random();

            int x = r.Next();
            int z = r.Next();

            List<Tuple<int, int, Chunk>> chunks =
                oldChunkTable.GetChunks().Where(c => c.Item1 != x || c.Item2 != z).ToList();
            chunks.Add(new Tuple<int, int, Chunk>(x, z, chunk));

            var chunkTable = new ChunkTable(gameSave, chunks.ToArray());
            var mainIndex = new SavedStateIndex(gameSave, DateTime.UtcNow.Ticks,
                                                new StringBlock(gameSave, "ChunkTable Length: " + chunkTable.Length),
                                                chunkTable);
            var newHeader = new Header(gameSave, mainIndex);

            newHeader.Write(true);
        }
Example #3
0
        public SavedStateIndex(GameSave gameSave, long timestamp, StringBlock saveName, ChunkTable chunkTable)
            : base(gameSave)
        {
            _timestamp  = timestamp;
            _saveName   = saveName;
            _chunkTable = chunkTable;

            UpdateLength();
        }
Example #4
0
        public SavedStateIndex(GameSave gameSave, long timestamp, StringBlock saveName, ChunkTable chunkTable)
            : base(gameSave)
        {
            _timestamp = timestamp;
            _saveName = saveName;
            _chunkTable = chunkTable;

            UpdateLength();
        }
Example #5
0
        internal static ChunkTable FromSave(GameSave gameSave, Tuple <int, uint> address)
        {
            ChunkTable chunkTable;

            if (!gameSave.TryGetFromBlockStructureCache(address, out chunkTable))
            {
                chunkTable = new ChunkTable(gameSave, address);
                gameSave.AddToBlockStructureCache(address, chunkTable);
            }
            return(chunkTable);
        }
Example #6
0
        public static void TestMarkModify(GameSave gameSave, Header header)
        {
            var newChunkTable =
                new ChunkTable(gameSave,
                               header.SaveIndex.ChunkTable.GetChunks().Concat(
                                   header.SaveIndex.ChunkTable.GetChunks().Take(1).Select(
                                       x => new Tuple<int, int, Chunk>(x.Item1 + 1, x.Item2 - 1, x.Item3))).ToArray());

            var newHeader = new Header(gameSave,
                                       new SavedStateIndex(gameSave, DateTime.UtcNow.Ticks,
                                                           new StringBlock(gameSave, "Modified Save"),
                                                           newChunkTable));

            newHeader.Write(true);
        }
Example #7
0
 internal static ChunkTable FromSave(GameSave gameSave, Tuple<int, uint> address)
 {
     ChunkTable chunkTable;
     if (!gameSave.TryGetFromBlockStructureCache(address, out chunkTable))
     {
         chunkTable = new ChunkTable(gameSave, address);
         gameSave.AddToBlockStructureCache(address, chunkTable);
     }
     return chunkTable;
 }
Example #8
0
 protected override void ForgetData()
 {
     _saveName   = null;
     _chunkTable = null;
 }
Example #9
0
        protected override void ReadData(BinaryReader reader)
        {
            _timestamp = reader.ReadInt64();

            _saveName = StringBlock.FromSave(GameSave, ReadAddress(reader));
            _chunkTable = ChunkTable.FromSave(GameSave, ReadAddress(reader));
        }
Example #10
0
 protected override void ForgetData()
 {
     _saveName = null;
     _chunkTable = null;
 }
Example #11
0
        public static void TestSaving(GameSave gameSave, string saveName)
        {
            var octree = new Octree(gameSave, new BitArray(new[] { false, false }), new byte[] { 1 });
            var blockTypeTable = new BlockTypeTable(gameSave,
                                                    new[]
                                                        {
                                                            new StringBlock(gameSave, "Block 0"),
                                                            new StringBlock(gameSave, "Block 1"),
                                                            new StringBlock(gameSave, "Block 2"),
                                                            new StringBlock(gameSave, "Block 2")
                                                        },
                                                    new[] { 0, 0, 0, 1 });
            var chunk = new Chunk(gameSave, blockTypeTable, new[] { octree });
            var chunkTable = new ChunkTable(gameSave, new[] { 0 }, new[] { 0 }, new[] { chunk });
            var mainIndex = new SavedStateIndex(gameSave, DateTime.UtcNow.Ticks, new StringBlock(gameSave, saveName),
                                                chunkTable);
            var header = new Header(gameSave, mainIndex);

            header.Write(true);
        }