Example #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Sets up the mario location
            Vector2 marioLoc = new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2);

            // Load the single spritesheet and create a new Mario object
            Texture2D spriteSheet = Content.Load <Texture2D>("Mario");

            mario = new Mario(spriteSheet, marioLoc, MarioState.FaceRight);
        }