/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Sets up the mario location Vector2 marioLoc = new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2); // Load the single spritesheet and create a new Mario object Texture2D spriteSheet = Content.Load <Texture2D>("Mario"); mario = new Mario(spriteSheet, marioLoc, MarioState.FaceRight); }