/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Startlevel festlegen overworld = new Overworld(Content, Window, 3, settings, this.graphics); //gameState = GameState.isOverworld; //demo = new Stages.Stage_Demo(16, 0, 0, Content, Window); // TODO: use this.Content to load your game content here }
/// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { /* * if (demo != null) * { * demo.killStage(0); * demo.killGeneral(); * demo = null; * } */ if (overworld != null) { overworld.Kill(); overworld = null; } // TODO: Unload any non ContentManager content here }