Example #1
0
        /*
        * Insert the object into the quadtree. If the node
        * exceeds the capacity, it will split and add all
        * objects to their corresponding nodes.
        */
        public void Insert(Sprite nsprite)
        {
            if (nodes[0] != null)
            {
                int index = GetIndex(nsprite.CollisionBox);

                if (index != -1)
                {
                    nodes[index].Insert(nsprite);

                    return;
                }
            }

            objects.Add(nsprite);

            if (objects.Count > maxobjects && level < maxlevels)
            {
                if (nodes[0] == null)
                {
                    Split();
                }

                int i = 0;
                while (i < objects.Count)
                {
                    int index = GetIndex(objects.ElementAt(i).CollisionBox);
                    if (index != -1)
                    {
                        nodes[index].Insert(objects.ElementAt(i));
                        objects.RemoveAt(i);
                    }
                    else
                    {
                        i++;
                    }
                }
            }
        }
Example #2
0
        /*
        * Return all objects that could collide with the given object
        */
        public List<Sprite> retrieve(List<Sprite> returnObjects, Sprite mainSprite)
        {
            int index = GetIndex(mainSprite.CollisionBox);
            if (index != -1 && nodes[0] != null)
            {
                nodes[index].retrieve(returnObjects, mainSprite);
            }

            returnObjects.AddRange(objects);

            return returnObjects;
        }