public Scene() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 512; graphics.PreferredBackBufferHeight = 256; Bound = null; Content.RootDirectory = "Content"; AudioHandler = new AudioHandler(Content); isPaused = false; Entities = new List <Entity>(); removed = new List <Entity>(); levelList = new List <string>(); levelList.Add("level_1-2.xml"); levelList.Add("level_1-3.xml"); levelID = 0; added = new List <Entity>(); LastCheckpoint = 0; }
public void Pause() { isPaused = !isPaused; AudioHandler.PauseBGM(); }