Example #1
0
        public int join(int uid, int sid, int session)
        {
            //GCHandle handle = GCHandle.Alloc(ud);
            //IntPtr ptr = GCHandle.ToIntPtr(handle);

            //SharpC.CSObject[] args = new SharpC.CSObject[3];
            //args[0].type = SharpC.CSType.INT32;
            //args[0].v32 = uid;

            //args[1].type = SharpC.CSType.INT32;
            //args[1].v32 = sid;

            //args[2].type = SharpC.CSType.INT32;
            //args[2].v32 = session;

            //return Play_CSharp.play_join(_play, args[0], args[1], args[2]);

            SharpC.CSObject x1 = new SharpC.CSObject();
            x1.type = SharpC.CSType.INT32;
            x1.v32  = uid;

            SharpC.CSObject x2 = new SharpC.CSObject();
            x2.type = SharpC.CSType.INT32;
            x2.v32  = sid;

            SharpC.CSObject x3 = new SharpC.CSObject();
            x3.type = SharpC.CSType.INT32;
            x3.v32  = session;

            return(Play_CSharp.play_join(_play, x1, x2, x3));
        }
Example #2
0
 public void update(float delta)
 {
     SharpC.CSObject cso = new SharpC.CSObject();
     cso.type = SharpC.CSType.REAL;
     cso.f    = delta;
     Play_CSharp.play_update(_play, cso);
 }
Example #3
0
 public Play(SharpC sharpc)
 {
     _sharpc = sharpc;
     SharpC.CSObject[] args = new SharpC.CSObject[2];
     args[0] = _sharpc.CacheObj(this);
     args[1] = _sharpc.CacheFunc(fetch);
     _play   = Play_CSharp.play_alloc(args[0], args[1]);
 }
Example #4
0
        public int xfetch(ref IntPtr ptr, ref int len)
        {
            SharpC.CSObject[] args = new SharpC.CSObject[2];
            args[0].type = SharpC.CSType.INTPTR;
            args[0].ptr  = ptr;

            args[1].type = SharpC.CSType.INT32;
            args[1].v32  = len;

            return(Play_CSharp.play_fetch(_play, args[0], args[1]));
        }
Example #5
0
        public void leave(int uid, int sid, int session)
        {
            SharpC.CSObject[] args = new SharpC.CSObject[3];
            args[0].type = SharpC.CSType.INT32;
            args[0].v32  = uid;

            args[1].type = SharpC.CSType.INT32;
            args[1].v32  = sid;

            args[2].type = SharpC.CSType.INT32;
            args[2].v32  = session;

            Play_CSharp.play_leave(_play, args[0], args[1], args[2]);
        }
Example #6
0
 protected override void Dispose(bool disposing)
 {
     if (_disposed)
     {
         return;
     }
     if (disposing)
     {
         // release managed
     }
     // release unmanaged
     Play_CSharp.play_free(_play);
     _disposed = true;
 }
Example #7
0
 public void kill(IntPtr self)
 {
     Play_CSharp.play_kill(_play);
 }
Example #8
0
 public void close(IntPtr self)
 {
     Play_CSharp.play_close(_play);
 }
Example #9
0
 public void start()
 {
     Play_CSharp.play_start(_play);
 }